Proceedings of the 12th International Conference on Computer Supported Education 2020
DOI: 10.5220/0009346800540063
|View full text |Cite
|
Sign up to set email alerts
|

Using Virtual Reality to Improve Visual Recognition Skills of First Year Architecture Students: A Comparative Study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 12 publications
(12 citation statements)
references
References 0 publications
0
10
0
Order By: Relevance
“…Based on this experience, Vassigh et al (2020) noticed higher success on students' understanding as well as on their attitudes towards collaborative learning if VR is adopted. Ceylan (2020) presents a comparative study on the use of VR technologies in the first year of architectural education to improve the visual and spatial recognition skills of students. Ceylan (2020) claimed how VR technology could be beneficial in various aspects like the perception of certain physical characteristics of a model but also in students' enthusiasm to participate in the design studio courses.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on this experience, Vassigh et al (2020) noticed higher success on students' understanding as well as on their attitudes towards collaborative learning if VR is adopted. Ceylan (2020) presents a comparative study on the use of VR technologies in the first year of architectural education to improve the visual and spatial recognition skills of students. Ceylan (2020) claimed how VR technology could be beneficial in various aspects like the perception of certain physical characteristics of a model but also in students' enthusiasm to participate in the design studio courses.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
“…Most of the implementation papers (i.e., 19) focus on the impact of VR on learning. In some cases, this interest is made explicit in the goal to analyze the impact of VR in spatial visualisation (Ceylan, 2020;Bartosh and Anzalone, 2019), tacit knowledge acquisition (Wu et al, 2019a), knowledge transfer, knowledge retention (Eiris et al, 2021;Beh et al, 2021) as well as in allowing students to live a realistic experience (Sulbaran and Jones, 2012).…”
Section: Fig 4: Types Of Papers (Left) and Their Distribution Per Yea...mentioning
confidence: 99%
“…Technological improvements in computer-aided drawing and design tools have always had a significant influence on the architectural education process, allowing young architects to easily control, manage, analyze, visualize, and assess their designs [1].The use of technological tools such as artificial intelligence (AI), rapid prototyping, additive manufacturing, automation in construction, and Extended Reality (XR) is one of the most promising teaching methods in the modern education system [2].…”
Section: Introductionmentioning
confidence: 99%
“…There is an increase in using advanced technologies in architecture [1,2,3,4] Although architecture has a long history of two-dimensional (2D) plans for building design, projects have drawn to be more complex and require the implementation of 3D technologies. In addition to 3D modelling tools, Virtual Reality has increasingly become a required implementation in architectural projects recently [2,3].…”
Section: Introductionmentioning
confidence: 99%