2020
DOI: 10.1108/ci-11-2019-0122
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Using virtual reality to facilitate communication in the AEC domain: a systematic review

Abstract: Purpose The architecture, engineering and construction (AEC) industry exists in a dynamic environment and requires several stakeholders to communicate regularly. However, evidence indicates current communication practices fail to meet the requirements of increasingly complex projects. With the advent of Industry 4.0, a trend is noted to create a digital communication environment between stakeholders. Identified as a central technology in Industry 4.0, virtual reality (VR) has the potential to supplement curren… Show more

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Cited by 55 publications
(50 citation statements)
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References 54 publications
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“…An unconstrained and unconstructed search was done initially for finding the relevant publications in the field of amalgamation of BIM and ImT's in the AEC industry. The relevant keywords were extracted based on publications investigation and authors' experience, following by a literature search, a two-way process, namely database search and supplementary search [165]. The keywords found during an unconstructed search assist in database searching, and a supplementary search was done based on publications from unconstrained and database search.…”
Section: Articles Retrievalmentioning
confidence: 99%
“…An unconstrained and unconstructed search was done initially for finding the relevant publications in the field of amalgamation of BIM and ImT's in the AEC industry. The relevant keywords were extracted based on publications investigation and authors' experience, following by a literature search, a two-way process, namely database search and supplementary search [165]. The keywords found during an unconstructed search assist in database searching, and a supplementary search was done based on publications from unconstrained and database search.…”
Section: Articles Retrievalmentioning
confidence: 99%
“…Online 3D environments can provide remote presence to inclass lectures and a medium for discussions for those unable to attend physically (Isaacs and Tang, 1997). Additionally, these environments facilitate various activities, experiments, and explorations in virtual worlds that would be too costly, dangerous, or simply impossible in the physical world (Eiris et al, 2020;Wen and Gheisari, 2020). The use of avatars in learning environments has been investigated in this context.…”
Section: Social Vr Platforms In Educationmentioning
confidence: 99%
“…This identified the constraints that influence ease of use and ability to utilise across many applications. For example, Wen & Gheisari (2020) explain the skills required to script virtual worlds, whereas Delgado et al (2020) confirm that existing software limits the ability to share and collaborate within virtual worlds easily. Consequently, many of the identified sub-themes describe a weakness that acts as a catalyst when brought into a construction environment.…”
Section: Sub-themes Under Weaknessmentioning
confidence: 99%
“…Time and resources required to effectively implement technology 9 22 "The first challenge was the complex scripting process required to build games" (Wen & Gheisari, 2020).…”
Section: Time and Resourcesmentioning
confidence: 99%