2011 Third International Conference on Games and Virtual Worlds for Serious Applications 2011
DOI: 10.1109/vs-games.2011.18
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Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"

Abstract: Virtual environments have been valued as being extremely motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment to the public. Recent advances in creating videogame applications imbedded with effective learning principles, along with the evolution of human computer interfaces performed within the entertainment industry, suggests that a combination of successful practices in these areas could potentially transform virtual environment… Show more

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Cited by 50 publications
(30 citation statements)
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References 13 publications
(11 reference statements)
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“…So this project brings cultural heritage back to virtual life that is otherwise no longer accessible. Christopoulos et al [2011] describe a virtual reality exhibit implemented by the museum of Thermopylae located at the site of the original battle. The developers used storytelling techniques and modern video game principles to communicate knowledge of the battle and its associated legends.…”
Section: Related Workmentioning
confidence: 99%
“…So this project brings cultural heritage back to virtual life that is otherwise no longer accessible. Christopoulos et al [2011] describe a virtual reality exhibit implemented by the museum of Thermopylae located at the site of the original battle. The developers used storytelling techniques and modern video game principles to communicate knowledge of the battle and its associated legends.…”
Section: Related Workmentioning
confidence: 99%
“…There are numerous research reports exploring the development, implementation and evaluation of cultural heritage serious games [17,[23][24][25][26][27][28][29]. Furthermore, Schaller makes specific recommendations for designing games for museums, an approach applicable to any culture heritage application [28].…”
Section: Pros-game-based Learning (Digital Content)mentioning
confidence: 99%
“…Priory Undercrofts game aims to solve a treasure hunt scenario by collecting medieval objects that used to be located in and around of the object which are the remains of the Coventry's original Benedictine monastery, demolished by Henry VIII (Doulamis et al 2012). Another game is the Battle of Thermopylae in which storytelling techniques and principles of modern videogames are utilized to disseminate historical knowledge about the battle and the associated legends (Christopoulos et al 2011). THIATRO (Froschauer et al 2012;Froschauer et al2013) is an online learning game that immerses the player into an exhibition and, as a side-effect, knowledge of art history concepts are communicated to the player.…”
Section: Serious Games In Cultural Heritagementioning
confidence: 99%