2013
DOI: 10.1145/2460376.2460378
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Art history concepts at play with ThIATRO

Abstract: Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the general public, the integration of interactivity and innovative storytelling techniques can be supporting elements to capture their target audiences' enthusiasm. In particular, games that deal with ar… Show more

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Cited by 39 publications
(22 citation statements)
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“…Our findings verify the importance of realism in digital simulation as many historical SGs have been developed as 3D realistic environments [9][10][11][12][13]. Some games demonstrate that 3D sceneries are able to support situated cognition in a realistic/meaningful environment whether players can interact with cultural objects in their actual context [14][15][16]. Virtual museum and virtual tourism SGs also tend to be as realistic and accurate as possible.…”
Section: Related Worksupporting
confidence: 69%
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“…Our findings verify the importance of realism in digital simulation as many historical SGs have been developed as 3D realistic environments [9][10][11][12][13]. Some games demonstrate that 3D sceneries are able to support situated cognition in a realistic/meaningful environment whether players can interact with cultural objects in their actual context [14][15][16]. Virtual museum and virtual tourism SGs also tend to be as realistic and accurate as possible.…”
Section: Related Worksupporting
confidence: 69%
“…Virtual museum and virtual tourism SGs also tend to be as realistic and accurate as possible. These last types of SGs allow players to explore accurate reconstructions of historical buildings or manipulate precious artifacts without risk of damage [15][16][17][18][19]. Realism per se does not make a SG validated by historians.…”
Section: Related Workmentioning
confidence: 99%
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“…Others include a treasure hunt for medieval objects in the Priory Undercrofts game [4], the Battle of Thermopylae [5], the THIATRO [6], the Via Appia application [7], the ICURA for intangible cultural heritage [8], the PLAYHIST experiment [9], the Fort Ross Virtual Warehouse Serious Game [10]. Finally the i-Treasures includes four novel game-like educational applications for traditional singing, for the popular Greek Tsamiko dance, for the art of making pottery and for the contemporary music composition [11].…”
Section: Introductionmentioning
confidence: 99%
“…Papastergiou, 2009), and find that games can have better learning effects than traditional teaching, especially for subjects that are complicated. Other than that, we also found studies using 3D games in learning about cultural heritages and geographical history tour guides (Bellotti, Berta, Gloria, D'Ursi, & Fiore, 2012;Froschauer, Merkl, Arends, & Goldfarb, 2013;Mortara et al, 2014). Therefore, this research tried to use digital games to allow students to experience the histories and geographies that they cannot experience in person.…”
Section: Introductionmentioning
confidence: 99%