2021
DOI: 10.1016/j.procs.2020.12.027
|View full text |Cite
|
Sign up to set email alerts
|

Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
9
0
2

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
3

Relationship

0
10

Authors

Journals

citations
Cited by 35 publications
(13 citation statements)
references
References 17 publications
1
9
0
2
Order By: Relevance
“…Concerning decision making, our review did not find serious video games applied to ADHD samples. Nonetheless, a recent review ( 107 ) found that serious simulation games improved decision making on samples of professionals like doctors and nurses. However, a generalization of this effect to ADHD patients should be taken with caution.…”
Section: Discussionmentioning
confidence: 99%
“…Concerning decision making, our review did not find serious video games applied to ADHD samples. Nonetheless, a recent review ( 107 ) found that serious simulation games improved decision making on samples of professionals like doctors and nurses. However, a generalization of this effect to ADHD patients should be taken with caution.…”
Section: Discussionmentioning
confidence: 99%
“…Ante el contexto expuesto, se distingue una serie de estudios dedicados a analizar el uso de videojuegos y su impacto en la vida de los individuos. Una parte de estas investigaciones se ha concentrado en una perspectiva vinculada al carácter benigno de los videojuegos, identificando los probables beneficios de su uso en las áreas cognitiva (Brilliant et al, 2019;Huan & Cheng, 2022;Reynaldo et al, 2021), emocional (Cabelkova et al, 2020), motivacional (Granic et al, 2014) y social (Granic et al, 2014;Lobel et al, 2017;Wiederhold, 2021). No obstante, más allá de esta representación positiva, la comunidad científica ha dispuesto su atención en el potencial adictivo de los videojuegos y en sus efectos sobre la salud mental de los usuarios (Chung et al, 2018;Giustiniani et al, 2022;Kim et al, 2008;King & Delfabbro, 2014;Imataka et al, 2022;Turel et al, 2016).…”
Section: Eunclassified
“…Berbagai penelitian terdahulu yang telah dilakukan dibeberapa negara yang berkaitan dengan cognitive skills seperti Vittadinic et al (2021) di Italia yang membahas tentang keterampilan kognitif untuk mengukur efisiensi sekolah; dan Mikus et al (2021) di Jerman membahas tentang peran orang tua dalam perkembangan kemampuan kognitif siswa. Indonesia sendiri juga telah banyak dilakukan seperti Muamar dan Rahmi (2017) membahas tentang penerapan metode praktikum dalam meningkatkan kemampuan kognitif dan Zamista dan Kaniawati (2016) meneliti tentang penerapan pembelaran pogil dalam meningkatkan keterampilan kognitif, serta Reynaldo et al (2021) yang meneliti tentang peran video game dalam meningkatkan kemampuan kognitif.…”
Section: Pendahuluanunclassified