2014 IEEE World Forum on Internet of Things (WF-IoT) 2014
DOI: 10.1109/wf-iot.2014.6803110
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Using Unity 3D to facilitate mobile augmented reality game development

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Cited by 106 publications
(50 citation statements)
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“…Some developer tools were required for AR implementation, and the Unity3D platform is one of them [14]. Unity3D is a development environment with variable contents that are suitable for creating 3D content.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Some developer tools were required for AR implementation, and the Unity3D platform is one of them [14]. Unity3D is a development environment with variable contents that are suitable for creating 3D content.…”
Section: Methodsmentioning
confidence: 99%
“…Unity3D is a development environment with variable contents that are suitable for creating 3D content. By using the ready‐to‐use sets and intuitive workspace, it allows application developers to save time [14]. One of the reasons why Unity3D is preferred is that it includes an intuitive graphical environment [28].…”
Section: Methodsmentioning
confidence: 99%
“…A smartphone is a small computer that is fully equipped with a variety of devices such as GPS, wireless internet, Bluetooth, high resolution video camera, accelerometers, gyroscopes, digital compass, barometer, proximity sensors, and other components. Due to hardware features, the smartphones have emerged as potential platforms for implementing mobile AR and VR (Kim et al, 2014). The user is acquainted with the use of a smartphone as a tool for its daily tasks.…”
Section: "Cultural Heritage Is An Expression Of the Ways Of Living Dementioning
confidence: 99%
“…Secondly, the HMD used to interrupt the user's natural view and prone to cause discomfort such as nausea or dizziness. Finally, AR systems implementation for that particular hardware required much time and effort from the developers (Kim et al 2014). …”
Section: Ar Technologymentioning
confidence: 99%
“…Algunos ejemplos de aplicación en medicina se pueden encontrar en (Bernhardt et al 2017;Fischer et al 2007). Decir que aunque esta tecnología se aplica principalmente en el ámbito de los videojuegos (Kim et al 2014;Kwik and Bahana 2015) también se emplea para la elaboración de material didáctico interactivo (Jamali et al 2015).…”
Section: Introductionunclassified