2010
DOI: 10.1016/j.joep.2010.03.007
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Using the P3a to gauge automatic attention to interactive television advertising

Abstract: This paper is the first step to an understanding of how engagement with interactive television advertisements may increase the relevancy of a brand and therefore facilitate the automatic processing of the brand's logo (measured via the P3a) after viewing the advertisement, compared to non-interactive television ads. Event-related potentials (ERPs) and attitudes were measured in response to advertisement specific brands. ERP latencies and self-report measures were analysed with mixed design analysis of variance… Show more

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Cited by 49 publications
(38 citation statements)
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“…Thus, the purpose is to use neurophysiological responses to test product and package design (Reimann, Zaichkowsky, Neuhaus, Bender, & Weber, 2010), advertising (Ambler, Ioannides, & Rose, 2000;Kato et al, 2009;Vecchiato et al, 2011), and brand-related information (Schaefer & Rotte, 2007;Stewart, Pickering, & Sturt, 2004;Treleaven-Hassard et al, 2010) as a basis for effectively discriminating between strategies. For example, a typical application of CNS might consist of having consumers view multiple advertisements for a product in the ad-testing phase while brain wave activity is monitored using EEG.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, the purpose is to use neurophysiological responses to test product and package design (Reimann, Zaichkowsky, Neuhaus, Bender, & Weber, 2010), advertising (Ambler, Ioannides, & Rose, 2000;Kato et al, 2009;Vecchiato et al, 2011), and brand-related information (Schaefer & Rotte, 2007;Stewart, Pickering, & Sturt, 2004;Treleaven-Hassard et al, 2010) as a basis for effectively discriminating between strategies. For example, a typical application of CNS might consist of having consumers view multiple advertisements for a product in the ad-testing phase while brain wave activity is monitored using EEG.…”
Section: Introductionmentioning
confidence: 99%
“…As we predicted, adolescents were less likely to focus on TV when multitasking with computers or video games than when engaging in other forms of multitasking. This may occur because viewers prioritize interactive media over traditional receptive media (Bardhi et al, 2010; Treleaven-Hasard et al, 2010). Thus TV programs targeting adolescents might receive more viewer attention if they do not encourage simultaneous computer use, such as advertising a program-relevant website or computer game.…”
Section: Discussionmentioning
confidence: 99%
“…Interactive media create a sense of personal involvement, which elicits more cognitive resources than receptive media (Lang, 2000). People allocate more attention to interactive advertising content than to receptive advertising content (Treleaven-Hassard et al, 2010), and college students pay more attention to computers than to the TV when using both (Brasel & Gips, 2011). Qualitative interviews suggest that multitasking adolescents prioritize new media, which tend to be interactive, over traditional media (Bardhi, Rohm, & Sultan, 2010).…”
Section: Demographic Characteristics and Tv Multitaskingmentioning
confidence: 99%
“…D'après Tupper et Cicerone (1991), les premières analyses EEG relatives aux effets de la télévision et de la publicité datent des années 1970 /1980. Les études en neuromarketing portent principalement sur l'attention, la mémorisation et les émotions provoquées par la publicité (Rossiter, Silberstein, Harris & Nield, 2001 ;Vecchiato et al, 2010 ;Treleaven-Hassard et al, 2010). Roullet et Droulers (2010), rapportent comment les analyses cérébrales permettent de révéler le biais de conformisme : alors qu'une publicité est jugée négativement par des mesures traditionnelles (par ex., entretiens), les réactions cérébrales associées démontrent des résultats différents.…”
Section: L'apport De Nouvelles Connaissances Sur L'humainunclassified