2018
DOI: 10.1145/3276321
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Using Text-to-Speech to Prototype Game Dialog

Abstract: Voice acting is common in computer games in many genres. The recording and processing of voice acting is a time-consuming process that involves, for instance, voice actors, directors, audio engineers, and game writers. Changes to the script of a game after the voice acting has been recorded are expensive. At the same time, playtests of games without voice acting may give different results than testing where it is present. This creates a situation where improvements identified from play testing are either ignor… Show more

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Cited by 5 publications
(2 citation statements)
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“…The accessibility work in FS as well as Marvinter included a large element of tool production that, for example, enabled automatic generation dialog audio in prototypes (Engström and Ö stblad, 2018).…”
Section: Accessibilitymentioning
confidence: 99%
“…The accessibility work in FS as well as Marvinter included a large element of tool production that, for example, enabled automatic generation dialog audio in prototypes (Engström and Ö stblad, 2018).…”
Section: Accessibilitymentioning
confidence: 99%
“…The runtime-module is integrated with a text-to-speech system (Engström and Östblad 2018). This makes it possible for authors to listen instantly to the written dialogue.…”
Section: Playtestingmentioning
confidence: 99%