1995
DOI: 10.1207/s15328023top2201_10
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Using Riddles and Interactive Computer Games to Teach Problem-Solving Skills

Abstract: Cognitive flexibility, which is defined as the ability to generate several categories of possible solutions, is identified as the most critical aspect of creativity training. Word tables, interactive computer games, and riddles are used to develop cognitive flexibility. Preliminary results from analyses with quasi-experimental designs provide promising evidence that these methods are effective in enhancing creative and other forms of critical thought in college students.

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Cited by 29 publications
(9 citation statements)
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“…Exploratory, interactive games are good vehicles for embedding curriculum content such as maths and science concepts that may be hard to visualise or manipulate with concrete materials. Riddles and interactive computer games have been used successfully with college students to enhance creative and other forms of critical thought (Doolittle 1995). Complex games, in particular, have the potential to support cognitive processing and the development of strategic skills.…”
Section: Some General Benefitsmentioning
confidence: 99%
“…Exploratory, interactive games are good vehicles for embedding curriculum content such as maths and science concepts that may be hard to visualise or manipulate with concrete materials. Riddles and interactive computer games have been used successfully with college students to enhance creative and other forms of critical thought (Doolittle 1995). Complex games, in particular, have the potential to support cognitive processing and the development of strategic skills.…”
Section: Some General Benefitsmentioning
confidence: 99%
“…Los juegos exploratorios e interactivos son buenos vehículos para introducir conceptos de matemáticas y ciencias que pueden ser difíciles de visualizar o manipular con materiales concretos (Ke, 2008) (Baker et al, 2008). Adivinanzas y videojuegos interactivos han sido utilizados con éxito con estudiantes universitarios para mejorar la creatividad y otras formas de pensamiento crítico (Doolittle 1995). Vogel et al (2006) profundiza en los resultados de mejoras cognitivas utilizando juegos y simulaciones interactivas en determinadas situaciones.…”
Section: Teoría Y Antecedentesunclassified
“…Оценка решений также является творческим актом, потому что на этом этапе человек должен определить, получено ли правильное решение (Doolittle, 1995). Эффективная оценка необходима для того, чтобы разорвать замкнутый круг генерирования все новых и новых идей и их исследования, в котором может оказаться человек, решающий задачу.…”
Section: корреляция и причинная связьunclassified