2016
DOI: 10.1016/j.chb.2016.02.012
|View full text |Cite
|
Sign up to set email alerts
|

Using QR codes to increase user engagement in museum-like spaces

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
25
0
1

Year Published

2016
2016
2023
2023

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 62 publications
(26 citation statements)
references
References 24 publications
0
25
0
1
Order By: Relevance
“…Modern libraries and museums are using QR codes to connect a physical exhibit with available digital resource material, for example, signpost to maps or museum layout (Ashford, ; Walsh, ; Baker et al, ; Elmore and Stephens, ; Schultz, ; Rongbutsri et al, ). Previous reports concurred that QR codes are useful learning tools with regard to student and/or visitor motivation, collaboration, engagement and can create edutainment environment (Ceipidor et al, , ; Pérez‐Sanagustín et al, ). It was found that the key impetus for QR code use is user interactivity and perceptions (Shin et al, ).…”
Section: Discussionmentioning
confidence: 89%
“…Modern libraries and museums are using QR codes to connect a physical exhibit with available digital resource material, for example, signpost to maps or museum layout (Ashford, ; Walsh, ; Baker et al, ; Elmore and Stephens, ; Schultz, ; Rongbutsri et al, ). Previous reports concurred that QR codes are useful learning tools with regard to student and/or visitor motivation, collaboration, engagement and can create edutainment environment (Ceipidor et al, , ; Pérez‐Sanagustín et al, ). It was found that the key impetus for QR code use is user interactivity and perceptions (Shin et al, ).…”
Section: Discussionmentioning
confidence: 89%
“…The latter two technologies have a completely different impact from the point of view of perceived user experience. Authors in [4] conducted two different controlled experiments in order to examine the effects of QR codes on visitors' engagement in museum-like spaces. The first experiment compares the effects of QR codes versus traditional display screens for providing information about the exhibits.…”
Section: Eai Endorsed Transactions Onmentioning
confidence: 99%
“…The player can explore stories, myths and legends about Italian cultural heritage accompanied by puzzles (see Figure 4) to which s/he has to find a solution, making use of the possibility of a clue on-site and/or a clue in exchange for a penalty. The clue on-site is more generic, while that with a penalty is more eloquent than the first 4 EAI Endorsed Transactions on Serious Games 12 2016 -12 2017 | Volume 4 | Issue 14 | e3…”
Section: The Mobile Applicationmentioning
confidence: 99%
“…The importance of feedbacks used to profile visitors during observations in a long period is studied in Kelly and Teevan. 16 The effect on visitors' engagement of using Quick Response codes is studied in Perez-Sanagustin et al 17 The learning user activity of an algorithm based on the descriptors representation is developed in Widyantoro et al 18 Machine-learning methodologies represent other investigation as in Domingos. 19 Accordingly with this scheme, a multimedia recommender system based on the social choice problem has been recently proposed in Albanese et al 20 In Cuomo et al, 21 a mathematical model, inspired by the biology, for modelling social network behaviours is presented.…”
Section: Related Workmentioning
confidence: 99%