2009 International Joint Conference on Neural Networks 2009
DOI: 10.1109/ijcnn.2009.5178688
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Using parallel GPU architecture for simulation of planar I/F networks

Abstract: Our work describes the simulation of a planar network of spiking IfF neurons on graphics processing hardware. The described approach adds to the fast-growing field of general-purpose computation on GPUs (GPGPU). We provide an in-depth explanation of the steps involved in implementing the network using programmable shading hardware. We replicated simulation results by Hopfield et al. [1] and Maida et al. [2] and give qualitative and quantitative measures of our implementation.

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Cited by 8 publications
(3 citation statements)
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References 8 publications
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“…Several authors have explored the execution of SNN simulations on GPUs independently of the established simulators (e.g., [7,44]). These works share the approach of manual development and optimization of GPU code.…”
Section: Snn Simulatorsmentioning
confidence: 99%
“…Several authors have explored the execution of SNN simulations on GPUs independently of the established simulators (e.g., [7,44]). These works share the approach of manual development and optimization of GPU code.…”
Section: Snn Simulatorsmentioning
confidence: 99%
“…These enhancements, in combination with parallel computing (Bower and Beeman, 1998; Migliore et al, 2006), have become a necessity to cope with the higher computational and the communication demands of neuroapplications. Recently, a number of developers have investigated the possibility of simulating spiking neural networks on a single Graphical Processing Unit (GPU) (Bernhard and Keriven, 2005; Fernandez et al, 2008; Fidjeland et al, 2009; Nageswaran et al, 2009a,b; Tiesel and Maida, 2009; Bhuiyan et al, 2010; Fidjeland and Shanahan, 2010; Han and Taha, 2010a,b; Hoffmann et al, 2010; Mutch et al, 2010; Scorciono, 2010; Yudanov et al, 2010; Nowotny, 2011; Ahmadi and Soleimani, 2011; Igarashi et al, 2011; Thibeault et al, 2011; Wang et al, 2011) or on multiple Graphics Processing Units (GPUs) (Brette and Goodman, 2012b). All these current simulators have shown significant improvements over their CPU only counterparts by integrating the utilization of GPUs.…”
Section: Introductionmentioning
confidence: 99%
“…Tiesel et al [8] reported an OpenGL implementation of a planar integrate-and-fire SNN with nearest neighbor connectivity. The forth order Runge-Kutta (RK4) integration method in a synchronous system is used.…”
Section: Introductionmentioning
confidence: 99%