Product Engineering 2008
DOI: 10.1007/978-1-4020-8200-9_18
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Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools

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Cited by 7 publications
(4 citation statements)
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“…A number of these modelling media have been studied more deeply, Varga (2007) and Hummels (2000) did extensive research about using hand motions in conceptual shape design and the use of gestural design tools. Shillito et al (2003) and Cheshire et al (2001) have studied the impact of haptics in a digital design environment; Scali et al (2002) investigated the potential benefit of 'gestural' and haptic (touch) interaction and stereovision in computing for threedimensional form conceptualisation and spatial reasoning in the germinal phase of the design process.…”
Section: Related Studiesmentioning
confidence: 99%
See 1 more Smart Citation
“…A number of these modelling media have been studied more deeply, Varga (2007) and Hummels (2000) did extensive research about using hand motions in conceptual shape design and the use of gestural design tools. Shillito et al (2003) and Cheshire et al (2001) have studied the impact of haptics in a digital design environment; Scali et al (2002) investigated the potential benefit of 'gestural' and haptic (touch) interaction and stereovision in computing for threedimensional form conceptualisation and spatial reasoning in the germinal phase of the design process.…”
Section: Related Studiesmentioning
confidence: 99%
“…Within the field of the former, according to Varga (2007), the use of design support systems is proliferating and from time to time, new paradigms and technologies appear in practice. A general issue for research is how to create a bridge between the design thinking of humans and the systematic modelling process imposed by computers (Krause et al 2004).…”
Section: Related Studiesmentioning
confidence: 99%
“…1. Components of a typical shape exploration process and the corresponding natural motions experiment at conceptual and artistic levels [6]. Creation of organic and free-form shapes had been shown in literature using glove-based [7] and augmented reality interfaces [8].…”
Section: Human Expression and Shape Conceptualizationmentioning
confidence: 99%
“…Recently, Holz and Wilson [5] gave an interesting and comprehensive description of how natural gesticulation is critical in description of spatial objects. While 2D artifacts like sketches and drawings are better-off being created with 2D interfaces, the creation of 3D shapes using 2D interfaces limits the capability of designers to experiment at conceptual and artistic levels [6]. Creation of organic and free-form shapes had been shown in literature using glove-based [7] and augmented reality interfaces [8].…”
Section: Human Expression and Shape Conceptualizationmentioning
confidence: 99%