2020
DOI: 10.1016/j.teln.2019.09.002
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Using Gaming as an Active Teaching Strategy in Nursing Education

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Cited by 66 publications
(49 citation statements)
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References 27 publications
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“…Figure 1 highlights the five pillars of digital tools (FPDT) that are used to enhance engagement, motivation, and activity among students within higher education. Educators integrate digital tools such as virtual learning environments, gaming, and social media into their academic activities, as today's students are more reliant on technology for learning than previous generations [9][10][11][12][13][14][15][16][17][18] (Figure 1). (EBL) and problem-based learning (PBL).…”
Section: Student Engagementmentioning
confidence: 99%
See 1 more Smart Citation
“…Figure 1 highlights the five pillars of digital tools (FPDT) that are used to enhance engagement, motivation, and activity among students within higher education. Educators integrate digital tools such as virtual learning environments, gaming, and social media into their academic activities, as today's students are more reliant on technology for learning than previous generations [9][10][11][12][13][14][15][16][17][18] (Figure 1). (EBL) and problem-based learning (PBL).…”
Section: Student Engagementmentioning
confidence: 99%
“…Examples of games include "Are you smarter than a nursing instructor?" or pharmacology bingo [11] (Table 1). Another interesting tool among the FPDT is the use of audio-enhanced discussion boards.…”
Section: Nursing Studentsmentioning
confidence: 99%
“…The active teaching methods and their antecedents Active teaching methods are those that put students at the center of the teaching and learning processes and encourage them to actively participate in the education activities (Prince and Felder, 2007). Such methods have been strongly advocated in recent decades since they can help students develop their reflective, critical and collaborative skills as well as help increase their motivation, satisfaction and academic achievement (Hwang et al, 2015;McEnroe-Petitte and Farris, 2020;Yew and Goh, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
“…A simulação é um método de ensino aplicado em diversas áreas do conhecimento. Está presente em cursos técnicos e superiores (Jaakkola & Veermans, 2020), com uso no ensino de microeletrônica (Dickerson & Clark, 2018), redes de computadores (Damasceno, Nardi, Silva, Junior, & Cardoso, 2017), analise acústica (Nascimento, Santos, Oliveira, Vieira, & Oliveira, 2018), educação empresarial (Gatt, Ulrich, & Seele, 2019), enfermagem e outros (McEnroe-Petitte & Farris, 2020).…”
Section: Jogos De Simulação E Aprendizagemunclassified