It is the responsibility of chemistry educators to identify
and
implement instructional strategies, such as introducing educational board games that
can foster active and constructive learning and promote an enjoyable
learning experience. This study aimed to design, develop, and evaluate
a board game that has the potential to be used as a supplementary
tool in teaching ionic and covalent bonding–utilizing game-based
learning theory for the secondary level. Experts in chemistry education
were asked to validate the board game to ensure the accuracy of the
concepts before it was introduced as an intervention. Improvement
in academic achievement was also examined through a researcher-made
test before and after utilizing the board game using a quasi-experimental
nonequivalent design. Students also utilized a researcher-made Likert
scale containing five criteria for game-based learning: affective,
behavioral, cognitive, and social/cultural engagements. Results also
show a statistical difference in the mean score of the students’
academic achievement between the two groups. This value implies that
using the board game resulted in a positive increase in the test outcomes.
The results also demonstrate high acceptability in all criteria, implying
their potential to be used in the classroom as a supplementary activity.