2020
DOI: 10.1177/1046878120962152
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Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research

Abstract: Background. Simulation-based training is an effective, and therefore increasingly widespread, tool used in the teaching and assessment of complex skills. In order to determine the effectiveness of the virtual classroom simulators used in teacher training, there is a need for studies into user experiences, within the scope of human-computer interaction, which provide an indicator of software usability. Aim. The aim of this study was to examine the experiences of teacher candidates and academics in the use of Si… Show more

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Cited by 20 publications
(24 citation statements)
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“…In this study, students in an online-dominant class tend to receive more facilitator support for gameplay assistance whereas those in an in-person-dominant class tend to seek peer help or external support in alternative to in-game mathematizing supports. This finding adds to the emerging discussion on the roles that environment and modality play in digital and game-based learning (e.g., Kelleci et al, 2021; Toquero et al, 2021).…”
Section: Discussionsupporting
confidence: 57%
“…In this study, students in an online-dominant class tend to receive more facilitator support for gameplay assistance whereas those in an in-person-dominant class tend to seek peer help or external support in alternative to in-game mathematizing supports. This finding adds to the emerging discussion on the roles that environment and modality play in digital and game-based learning (e.g., Kelleci et al, 2021; Toquero et al, 2021).…”
Section: Discussionsupporting
confidence: 57%
“…‘SimInClass’ is a three‐dimensional, Artificial Intelligence (AI)‐based‐simulated virtual classroom developed to improve teachers' classroom management, planning and teaching skills in technology‐supported classrooms (Kelleci & Aksoy, 2020). SimInClass includes virtual students who behave unpredictably, based on AI‐based algorithms in varying classroom designs.…”
Section: Methodsmentioning
confidence: 99%
“…Well-designed VC applications, especially at the K-12 level, provide students with access to learning opportunities whenever and wherever they want as an alternative to face-to-face learning environments (Dipietro, 2010). In addition, the use of VCs at higher education level has positive effects (Kelleci & Aksoy, 2021). At this point, the importance of good design of teaching and the effectiveness of teaching in VC applications becomes more evident.…”
Section: The Analysis Of the Descriptors Assigned To Publicationsmentioning
confidence: 99%