2016
DOI: 10.1021/acs.jchemed.6b00341
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Using a Table Tennis Game, “Elemental Knock-Out”, To Increase Students’ Familiarity with Chemical Elements, Symbols, and Atomic Numbers

Abstract: A motivating and fun activity for students in introductory chemistry has been designed to increase familiarity with the chemical elements, symbols, and atomic numbers in the periodic table. This activity, Elemental Knock-Out, is a table tennis game, and the gameplay is adapted from a box grid baseball game. Playing in teams for fun and enjoyment, students work cooperatively with others to compete against an opposing team. The game is designed for first-year undergraduate students. The cost of one set of game m… Show more

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Cited by 9 publications
(15 citation statements)
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References 14 publications
(19 reference statements)
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“…2−8 Many examples in the literature approach periodic table concepts in a fun way for students: card games, 9−14 board games such as Taboo 15 or bingo, 12,16 crossword puzzles, 17−19 building blocks, 20,21 group dynamics, 22 or sport-related games. 23,24 However, to our understanding, these proposals are of limited application in certain educational levels, as all of them fulfill at least two of the following items:…”
mentioning
confidence: 99%
“…2−8 Many examples in the literature approach periodic table concepts in a fun way for students: card games, 9−14 board games such as Taboo 15 or bingo, 12,16 crossword puzzles, 17−19 building blocks, 20,21 group dynamics, 22 or sport-related games. 23,24 However, to our understanding, these proposals are of limited application in certain educational levels, as all of them fulfill at least two of the following items:…”
mentioning
confidence: 99%
“…In chemistry education, much work has been done regarding alternative memorization methods, including concepts and strategies such as “learning by playing”, “edutainment”, or “serious games”, i.e., games designed for a primary purpose other than pure entertainment. The games can be developed either in a physical format, a digital format, , or both . Some games are individual or competitive, whereas others promote interactivity and let students ask either game characters or other players for help .…”
Section: Introductionmentioning
confidence: 99%
“…A key aspect in serious games is to measure their effectivity and utility, usually in terms of improving students’ knowledge by just playing. ,,, The assessment is based on feedback from students and teachers after playing the game. ,,,,,, Generally, students perceive serious games as useful …”
Section: Introductionmentioning
confidence: 99%
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