2021
DOI: 10.1186/s12984-021-00831-5
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User training for machine learning controlled upper limb prostheses: a serious game approach

Abstract: Background Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme. Machine learning control, on the other hand, allows controlling multiple DoFs although it requires separable and consistent electromyogram (EMG) patterns. Whereas user training can improve EMG pattern quality, conventional training methods might limit user potential. Training with serious games might lead to higher quality EMG patterns and bet… Show more

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Cited by 28 publications
(47 citation statements)
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“…These include computer gaming, virtual reality environments, and augmented reality (Resnik et al, 2011;Winslow et al, 2018;Boschmann et al, 2021). Several studies have demonstrated successful prosthesis control with these training systems, in addition to individuals reporting increased usability and motivation (Tabor et al, 2018;Kristoffersen et al, 2021). Not only do these methods improve participant engagement, but they also provide an at-home training system that is more convenient and affordable than daily sessions with a physiotherapist.…”
Section: Training Systemsmentioning
confidence: 99%
“…These include computer gaming, virtual reality environments, and augmented reality (Resnik et al, 2011;Winslow et al, 2018;Boschmann et al, 2021). Several studies have demonstrated successful prosthesis control with these training systems, in addition to individuals reporting increased usability and motivation (Tabor et al, 2018;Kristoffersen et al, 2021). Not only do these methods improve participant engagement, but they also provide an at-home training system that is more convenient and affordable than daily sessions with a physiotherapist.…”
Section: Training Systemsmentioning
confidence: 99%
“… Heatmap of the authors’ software classification against the performed tasks: serious games using abstract tasks [ 2 , 10 - 12 , 15 - 30 ], tasks related to ADL [ 10 , 31 ], and posture reproduction tasks [ 4 , 13 , 32 , 33 ]; as well as simulators using abstract tasks [ 34 - 36 ], ADL-related tasks [ 19 , 37 - 54 ], and posture reproduction tasks [ 56 - 67 ]. ADL: activities of daily living.…”
Section: Different Approachesmentioning
confidence: 99%
“…However, it was rarely tested whether these myogames increase prosthetic ability or speed up the learning process of acquiring that skill. The one research group that tested for an increase in prosthetic ability did not find evidence of a significant increase following the playing of a myogame for different control schemes [ 19 , 30 ].…”
Section: Different Approachesmentioning
confidence: 99%
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