Proceedings of the 2019 on Designing Interactive Systems Conference 2019
DOI: 10.1145/3322276.3322346
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User Experience (UX) Capacity-Building

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Cited by 8 publications
(4 citation statements)
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“…The Five Plane method offers guidelines on how to design the detection system's user interface, which will be developed for this project. This approach facilitates the description of the information system's user experiences in conceptual models, both about the problem and its resolution [14]. Surface, framework, structure, scope, and strategy are the five areas that make up the five-level technique.…”
Section: Design Methodsmentioning
confidence: 99%
“…The Five Plane method offers guidelines on how to design the detection system's user interface, which will be developed for this project. This approach facilitates the description of the information system's user experiences in conceptual models, both about the problem and its resolution [14]. Surface, framework, structure, scope, and strategy are the five areas that make up the five-level technique.…”
Section: Design Methodsmentioning
confidence: 99%
“…The method in this study uses the five planes method to get an idea of how to design user experience for the information system that will be built in this study. This approach facilitates describing the user experience of an information system in terms of both the problem to be solved and its solution in terms of conceptual models [9]. The five planes method consists of five fields: Surface, Skeleton, Structure, Scope, and Strategy.…”
Section: Design Methodsmentioning
confidence: 99%
“…Berdasarkan indikasi permasalahan tersebut, seharusnya mahasiswa memiliki kuasa penuh atas akses informasi yang diinginkan, namun hambatan yang terjadi akibat keterbatasan interaksi dapat memicu perhatian pengguna teralihkan dari tujuan utamanya. Hal ini dapat berdampak terhadap pengalaman pembelajaran daring yang akan dirasakan, karena menurut (MacDonald, 2019), pengalaman pengguna merupakan bentuk konsekuensi terhadap perasaan internal pengguna (kecenderungan, harapan, motivasi, dan suasana hati) yang merupakan bentuk karakteristik berdasarkan konteks fungsionalitas yang memungkinkan suatu proses interaksi akan terjadi, seperti; pengaturan sosial, lingkungan organisasi dan kegiatan dengan makna lainnya (Hassenzahl & Tractinsky, 2006). Secara khusus, user experience merupakan perasaan terhadap setiap interaksi yang sedang dihadapi dengan apa yang ada disaat pengguna menggunakannya (Winter et al, 2015).…”
Section: Pendahuluanunclassified