2020
DOI: 10.1001/jamaophthalmol.2020.0392
|View full text |Cite
|
Sign up to set email alerts
|

Use of Virtual Reality Simulation to Identify Vision-Related Disability in Patients With Glaucoma

Abstract: IMPORTANCE Clinical assessment of vision-related disability is hampered by the lack of instruments to assess visual performance in real-world situations. Interactive virtual reality (VR) environments displayed in a binocular stereoscopic VR headset have been designed, presumably simulating day-to-day activities to evaluate vision-related disability.OBJECTIVE To investigate the application of VR to identify vision-related disability in patients with glaucoma. DESIGN, SETTING, AND PARTICIPANTSIn a cross-sectiona… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
26
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
10

Relationship

0
10

Authors

Journals

citations
Cited by 28 publications
(29 citation statements)
references
References 25 publications
(38 reference statements)
1
26
0
Order By: Relevance
“…VR and AR have been explored in many aspects in ophthalmologic and optometric fields, such as low vision [ 13 ], glaucoma [ 14 , 15 ], strabismus [ 16 , 17 ], testing binocular imbalance [ 18 , 19 ], age-related macular degeneration [ 20 ], and distance-based vision aid for blind [ 13 ]. Several studies aimed to train amblyopia based on VR technology and showed various improvement in visual acuity.…”
Section: Introductionmentioning
confidence: 99%
“…VR and AR have been explored in many aspects in ophthalmologic and optometric fields, such as low vision [ 13 ], glaucoma [ 14 , 15 ], strabismus [ 16 , 17 ], testing binocular imbalance [ 18 , 19 ], age-related macular degeneration [ 20 ], and distance-based vision aid for blind [ 13 ]. Several studies aimed to train amblyopia based on VR technology and showed various improvement in visual acuity.…”
Section: Introductionmentioning
confidence: 99%
“…They found that only the stationary test and moving ball test showed reasonable measurement. Lam et al 46 evaluated the application of VR to identify vision-related disability. They found that the overall VR disability score was associated with the National Eye Institute 25-item Visual Function Questionnaire Rasch score (R 2 = 0.207, P < 0.001), indicating that VR simulation is a useful method of evaluating vision-related disability.…”
Section: Resultsmentioning
confidence: 99%
“…Both AR and VR can help patients understand how vision loss affects function, 70 including assessing the effect of glaucoma on daily living, 71 identifying vision-related disability, 72 and evaluating the effect of visual field loss on functional vision 73 . The AR head-mounted 3D display has shown to be useful for testing visual acuity with the advantage of portability and automated nature 74 .…”
Section: Potential Uses In Ophthalmologymentioning
confidence: 99%