Proceedings of the 5th International Conference on Multimedia and Image Processing 2020
DOI: 10.1145/3381271.3381299
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Use of virtual reality games in people with depression and anxiety

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Cited by 17 publications
(22 citation statements)
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“…A total of 34 articles were selected for this scoping review ( Multimedia Appendix 2 [ 14 , 15 , 25 - 56 ]). Articles with no available information were discarded during the plotting.…”
Section: Resultsmentioning
confidence: 99%
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“…A total of 34 articles were selected for this scoping review ( Multimedia Appendix 2 [ 14 , 15 , 25 - 56 ]). Articles with no available information were discarded during the plotting.…”
Section: Resultsmentioning
confidence: 99%
“…Multimedia Appendix 3 shows most articles published in the year 2019 [ 25 - 36 ], comprising 35% (12/34) of the total articles. Articles published in 2018 [ 37 - 43 ] and 2020 [ 15 , 44 - 49 ] were of equal proportions (7/34, 21%), whereas those published in 2017 [ 14 , 50 - 53 ] were the third highest (5/34, 15%). Recent publications from early 2021 [ 54 - 56 ] were also selected (3/34, 9%).…”
Section: Resultsmentioning
confidence: 99%
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“…Depressive disorder is a common but serious mood disorder affecting how one feels, thinks and even control his/her daily activities, such as sleeping, eating or working. The use of virtual reality applications has been proven to be effective in reducing the severity of such disorders [30,31].…”
Section: Depressive Disordermentioning
confidence: 99%