“…Evidence from our projects revealed that creative requirements are rarely generated directly, but result from transformations applied to artifacts acquired directly from stakeholders and other sources and often less novel and/or useful [29,32]. Therefore, as well as the need for more idea finding, other activities are also needed to generate creative requirements from new ideas.…”
Section: An Initial Agenda For Future Researchmentioning
confidence: 99%
“…Evidence suggests that most requirements generated in projects are similar to existing artifacts in the domain and not novel [29]. We depict these requirements in the bottomright quadrant.…”
Section: An Initial Agenda For Future Researchmentioning
“…Evidence from our projects revealed that creative requirements are rarely generated directly, but result from transformations applied to artifacts acquired directly from stakeholders and other sources and often less novel and/or useful [29,32]. Therefore, as well as the need for more idea finding, other activities are also needed to generate creative requirements from new ideas.…”
Section: An Initial Agenda For Future Researchmentioning
confidence: 99%
“…Evidence suggests that most requirements generated in projects are similar to existing artifacts in the domain and not novel [29]. We depict these requirements in the bottomright quadrant.…”
Section: An Initial Agenda For Future Researchmentioning
“…Maiden et al [24] have discussed how creativity workshops in which a range of stakeholder representatives undertake activities using techniques such as constraint removal, brainstorming with creativity triggers and analogical reasoning can prompt participants to generate important ideas for requirements that are considered both novel and appropriate, and that may otherwise remain unexpressed. Jones et al [21] report on a workshop in a similar style that encouraged participants to brainstorm with creativity triggers, generate new ideas by removing constraints, and combine ideas about problems or requirements with other ideas about the application of new technologies; and Sustar et al [37] used similar techniques in workshops involving designers and older people in the design of digital devices.…”
Section: Stakeholder Creativity In Early Stage Design Workhopsmentioning
confidence: 99%
“…The same domain experts were also asked to rate each idea from 0 to 5 for appropriateness, based on the their view of the idea's usefulness within this domain and it's fit to the workshops' objective. This evaluation follows Sternberg and Lubart's [36] definition of creativity in terms of novelty and appropriateness, described earlier, and an approach to evaluation outlined in Dean et al [8] and previously used in Jones et al [21].…”
Section: Effectiveness Of Support For Creative Thinkingmentioning
Exploring interactive visualizations of data generated within the domain for which new products and services are to be designed can play a useful role in stimulating ideas that are considered highly appropriate to that domain. We describe a study in which participants in four collaborative design workshops used information visualizations representing electricity consumption data to help generate ideas for new products and services that could utilise the data generated by a smart home. Participants in the workshops appeared to use sensemaking behaviour to develop insights about the domain, which were later used in generating new ideas. Ideas arising from workshops where the stimulus was data visualized with less ambiguity in the visual encoding were judged to be significantly more appropriate than those from workshops where ambiguity in the visual encoding of the data used as stimulus was intentionally increased. We discuss the implications of this with regards to designing future workshop activities.
“…Techniques for deliberately introducing creativity into the process of user-centered design can be used effectively in this context. For example, Schmid [46] used creativity triggers [42] to help workshop participants invent requirements, whilst co-creation [45] and creativity workshops [24,31] have been shown to be effective in generating novel requirements.…”
This is the accepted version of the paper.This version of the publication may differ from the final published version. Abstract-We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open -enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.
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