2014
DOI: 10.1016/j.tele.2012.01.003
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Usage of video sharing websites: Drivers and barriers

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Cited by 38 publications
(33 citation statements)
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References 69 publications
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“…Within the realm of media research, affective motivations have been shown to impact use in the contexts of eSports (Cheung and Huang, 2011), video game streaming (Hamilton et al, 2014), social media (Papacharissi and Mendelson, 2010;Whiting and Williams, 2013) and video sharing websites (Cha, 2014;Hanson and Haridakis, 2008). Accordingly, we hypothesize that an…”
Section: The Motivations For Esports Consumptionmentioning
confidence: 96%
“…Within the realm of media research, affective motivations have been shown to impact use in the contexts of eSports (Cheung and Huang, 2011), video game streaming (Hamilton et al, 2014), social media (Papacharissi and Mendelson, 2010;Whiting and Williams, 2013) and video sharing websites (Cha, 2014;Hanson and Haridakis, 2008). Accordingly, we hypothesize that an…”
Section: The Motivations For Esports Consumptionmentioning
confidence: 96%
“…In the case of the investigation into the motivations for consuming game video content, UG is particularly suitable as it considers users to be aware of their own media usage (West and Turner, 2010), and hence users are expected to be able to answer survey questions. Previous survey-based quantitative studies within UG are numerous, covering gratifications for using media & services such as television (Krcmar and Greene, 1999;Schmitt et al, 2003), internet (Ko et al, 2005;LaRose and Eastin, 2004;Papacharissi and Rubin, 2000), social media services (Chen, 2011;Johnson and Yang, 2009;Joinson, 2008;Papacharissi and Mendelson, 2011;Quan-Haase and Young, 2010;Smock et al, 2011;Whiting and Williams, 2013), video games (Hamari et al, 2018;Sherry et al, 2006;Wu et al, 2010) and video services (Cha, 2014;Chiang and Hsiao, 2015).…”
Section: Esportsmentioning
confidence: 99%
“…For instance, future research could test other antecedents to information seeking (i.e., depression, anticipated regret and/or perceived health status), or could focus on behavioral outcomes associated with health information seeking among health anxious individuals (i.e., communication with provider and/or risk protective behaviors). Further work could also be modeled on recent investigations that apply technology use theories (Cha, 2014) to explore the manner in which perceived technological attributes (e.g., perceived usefulness, perceived ease of use, etc.) might influence one's inclination to seek out health information online.…”
Section: Limitations and Future Directionsmentioning
confidence: 99%