2018
DOI: 10.1016/j.chb.2018.02.013
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Social motivations of live-streaming viewer engagement on Twitch

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Cited by 567 publications
(538 citation statements)
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References 199 publications
(288 reference statements)
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“…The majority of research on purchasing and consumer behaviour describes the stage leading up to a purchase, as a decision-making or informationseeking phase [21,29] in which the consumer evaluates internal needs and wants and may be particularly susceptible to external stimuli (social, cultural, commercial). Research on gaming video content has found that a strong motivator in gaming video consumption is that of information-seeking, as well as the social interaction [12,37]. Accordingly, we anticipate that this form of content will be a particularly strong influencer in this pre-purchase phase.…”
Section: Previous Research and Consumer Behaviour 221 View Play Anmentioning
confidence: 93%
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“…The majority of research on purchasing and consumer behaviour describes the stage leading up to a purchase, as a decision-making or informationseeking phase [21,29] in which the consumer evaluates internal needs and wants and may be particularly susceptible to external stimuli (social, cultural, commercial). Research on gaming video content has found that a strong motivator in gaming video consumption is that of information-seeking, as well as the social interaction [12,37]. Accordingly, we anticipate that this form of content will be a particularly strong influencer in this pre-purchase phase.…”
Section: Previous Research and Consumer Behaviour 221 View Play Anmentioning
confidence: 93%
“…This occurs after the purchase of a product (such as a video game) and consists of the use and re-evaluation of the product, which in the context of this research would describe video gameplay activities [46]. Previous research on social video content consumption has also found that social interaction and learning are significant motivators for video content consumption [8,12,37], making gaming video content a potential source of new strategies and community building, which may be highlighted in further gameplay due to consumption of gaming video content.…”
Section: Page 2721mentioning
confidence: 99%
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