2015
DOI: 10.1016/j.compedu.2015.02.015
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Usage of a mobile social learning platform with virtual badges in a primary school

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Cited by 160 publications
(107 citation statements)
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“…At university level, 1 study has reported results involving graduate students (Nevin et al, 2014), while at K-12 level, 3 studies have reported results involving elementary school students (Boticki, Baksa, Seow, & Looi, 2015;Simoes, Mateus, Redondo, & Vilas, 2015; , 2 studies have reported results involving middle school students (Attali & Arieli-Attali, 2015;Long & Aleven, 2014 ) and 2 studies have reported results involving high school students (Davis & Klein, 2015;Paiva, Barbosa, Batista, Pimentel, & Bittencourt, 2015). A possible explanation of this disproportion is that perhaps it is easier for college instructors to experiment with using gamification in their own courses.…”
Section: What Educational Level Is Targeted?mentioning
confidence: 74%
“…At university level, 1 study has reported results involving graduate students (Nevin et al, 2014), while at K-12 level, 3 studies have reported results involving elementary school students (Boticki, Baksa, Seow, & Looi, 2015;Simoes, Mateus, Redondo, & Vilas, 2015; , 2 studies have reported results involving middle school students (Attali & Arieli-Attali, 2015;Long & Aleven, 2014 ) and 2 studies have reported results involving high school students (Davis & Klein, 2015;Paiva, Barbosa, Batista, Pimentel, & Bittencourt, 2015). A possible explanation of this disproportion is that perhaps it is easier for college instructors to experiment with using gamification in their own courses.…”
Section: What Educational Level Is Targeted?mentioning
confidence: 74%
“…Mobile technologies enable students and educators to share information easily, communicate, and coordinate projects (Snell & Snell-Siddle, 2013). Furthermore, m-learning empowers the shift from teacher-led learning to student-led learning (Boticki, Baksa, Seow & Looi, 2015;Land & Zimmerman, 2015;Miangah & Nezarat, 2012), thereby resulting in students willingly using the technology more effectively. Based on the features of m-learning, four types of approaches can be supported by mobile technologies: individualized learning, situated learning, collaborative learning, and informal learning (Cheon et al, 2012).…”
Section: Mobile Learning (M-learning)mentioning
confidence: 99%
“…SamEx allows collecting, storing, accessing multimedia artefacts and users can give feedback for contributions. Observing pupils' badge-earning behaviour, Boticki et al (2015) categorise them as: Badge Hunters, Sharers, Dodgers and Explorers. Dodgers are not at all interested in earning badges while Badge Hunters are only interested in earning the badge; hence posting large amounts of low-quality content.…”
Section: Badging In Schoolsmentioning
confidence: 99%
“…Even then, as Boticki et al (2015) has shown, only Badge Hunters and Sharers can be motivated by badges. Therefore, it is important that the badging systems are designed with these lessons from the literature in mind.…”
mentioning
confidence: 99%