2010
DOI: 10.4304/jsw.5.6.654-661
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Usability Heuristics Evaluation for Child E-learning Applications

Abstract:

Selecting usability evaluation methods (UEMs) to expose usability problems in e-learning programs is influenced by time, cost, ease of application, and efficiency. Heuristic evaluation has become a widely accepted method of usability evaluation in software development. This paper introduces Heuristic Evaluation for Child E-l… Show more

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Cited by 49 publications
(40 citation statements)
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“…In addition, [32] compared two sets of heuristics, Nielsen's heuristics and the cognitive principles of Gerhardt-Powals and discovered that there were no significant differences between them in terms of effectiveness, efficiency and inter-evaluator reliability. In [33] three sets of heuristics were used, namely the Nielsen's original ten heuristics [16], e-learning heuristics, and child-learning heuristics to evaluate two children e-Learning software. The study concluded that Nielsen heuristics are generic, and does not include usability attributes that are specific to children e-learning.…”
Section: Overview Of Related Workmentioning
confidence: 99%
“…In addition, [32] compared two sets of heuristics, Nielsen's heuristics and the cognitive principles of Gerhardt-Powals and discovered that there were no significant differences between them in terms of effectiveness, efficiency and inter-evaluator reliability. In [33] three sets of heuristics were used, namely the Nielsen's original ten heuristics [16], e-learning heuristics, and child-learning heuristics to evaluate two children e-Learning software. The study concluded that Nielsen heuristics are generic, and does not include usability attributes that are specific to children e-learning.…”
Section: Overview Of Related Workmentioning
confidence: 99%
“…The two constructs fun and learning were used as lenses to consider the children's drawings. To investigate the extent to which the children were able to design a game that was fun and to incorporate learning elements into the game two sets of heuristics were used: Malone's fun heuristics (Malone, 1982) and Alsumait's e-learning heuristics (Alsumait & Al-Osaimi, 2010). Each heuristic set provided a set of criteria that were used to identify desirable characteristics within the drawings (see Figure 1).…”
Section: Analysis Of Designsmentioning
confidence: 99%
“…In stating the essence of pedagogical usability relating to e-learning websites, [16] remark that "pedagogical usability encompassing pedagogical aspects such as learning process, purpose of learning, content, user's needs and learning experience, is often mediated by technical usability, thus, both usabilities, are intertwined with each other and determine the effectiveness of the sites and the learning outcomes." Hence, the evaluation of the usability of e-learning websites must concurrently consider its pedagogic effectiveness as well as its interface usability [16], [18] as the ease of use of a website may be just as crucial as the effectiveness of the learnability [19].…”
Section: Literature Reviewmentioning
confidence: 99%