2011
DOI: 10.1007/978-3-642-21675-6_66
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Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices

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Cited by 7 publications
(7 citation statements)
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“…These are somewhat similar as they depend on technology to enhance services that allow users to access information without time and space constraints. For example, the ubiquitous library (Bae et al, 2007;Kaske, 2004) and the mobile library (Huang and Wang, 2011) both use technical means to provide services unconstrained by time or space. The smart library has a similar service philosophy.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…These are somewhat similar as they depend on technology to enhance services that allow users to access information without time and space constraints. For example, the ubiquitous library (Bae et al, 2007;Kaske, 2004) and the mobile library (Huang and Wang, 2011) both use technical means to provide services unconstrained by time or space. The smart library has a similar service philosophy.…”
Section: Discussionmentioning
confidence: 99%
“…The designing of a mobile library is highly reliant on a user's mobile platforms, and services are rooted in user demand. It reflects the user-oriented spirit in the library designing and service process (Huang and Wang, 2011); (Wei and Yang, 2017) animation and other multimedia information. Huang (2005) described it as a digital information system.…”
Section: Intelligent Librarymentioning
confidence: 99%
“…E-books can be divided into 3 types [5], including: 1) born digital: published in a non-print form or other forms; 2) new edition: based on paper contents, the materials are published in electronic form after supplement, modification or deletion; 3) reproduction: the published paper contents are reproduced through mechanization and converted into a new edition, and the original images remain unchanged, such as PDF file. Huang and Wang (2011) proposed that e-book contents published in iPad can be divided into 3 types [6]: 1) general e-books: the books contents are displayed by words, followed by images; the application programs provide basic reading functions, such as zoom new book marks, and links; 2) multimedia e-books: the contents include beautiful advertising and content menu links to facilitate reading, and the editorial design based on images is designed to combine with multimedia elements, such as video, music and animation; 3) game e-books: the illustrated game e-books have various screen sensors and multi-contact screen functions, creating interesting interactive environment.…”
Section: E-books On Mobile Devicesmentioning
confidence: 99%
“…Referenced by studies Nielsen and Molich [24] [11], [31], [1], [28], [7], [26], [30], [12], [15], [14], Heuristics for evaluating game usability [18] [32], [29] Mobile usability heuristics [3] [3], [5], [6] MATcH [27] [27] MMRGs [9] [8] Heuristics for Designing Mobile Applications [19] [ 19] UI Design Heuristics [20] [20] Heuristic Evaluation -A System Checklist [25] [6]…”
Section: Heuristic Setmentioning
confidence: 99%