Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145)
DOI: 10.1109/visual.2000.885701
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Uniform frequency images: adding geometry to images to produce space-efficient textures

Abstract: Abstract:We discuss the concept of uniform frequency images, which exhibit uniform local frequency properties. Such images make optimal use of space when sampled close to their Nyquist limit. A warping function may be applied to an arbitrary image to redistribute its local frequency content, reducing its highest frequencies and increasing its lowest frequencies in order to approach this uniform frequency ideal. The warped image may then be downsampled according to its new, reduced Nyquist limit, thereby reduci… Show more

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Cited by 6 publications
(8 citation statements)
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References 21 publications
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“…Besides the global methods as described above, texture map simplification can also be performed to local regions. [13] recursively resized texture map regions by balancing the amount of frequency content in each region. [1] determined the frequency signal in local texture map regions, stretching or shrinking a region based on its importance indicated by the frequency signal.…”
Section: Model Simplificationmentioning
confidence: 99%
“…Besides the global methods as described above, texture map simplification can also be performed to local regions. [13] recursively resized texture map regions by balancing the amount of frequency content in each region. [1] determined the frequency signal in local texture map regions, stretching or shrinking a region based on its importance indicated by the frequency signal.…”
Section: Model Simplificationmentioning
confidence: 99%
“…As earlier mentioned, the capabilities of mobile hardware for 3D graphics re-production grow On-device optimization [8] x [33] x x [34] x [35] x [36] x [37] x [38] x x [39] x [40] x x [41] x [42] x [43] x x [44] x [53] x [54] x x [55] x x [56] x x [57] x x [58] x [60] x [61] x [62] x x [63] x x [64] x x [65] x [66] x [67] x [68] x [69] x [70] x [71] x [72] x [73] x [74] x x [76] x x [77] x [78] x [79] x [80] x [81] x [82] x [83] x [84] x extremely fast. For instance, 3D rendering performance of Tegra4 is roughly three-four times higher when compared to the previous generation [45].…”
Section: Optimization Targets For 3d Graphics Deployment On Mobile Dementioning
confidence: 99%
“…There are also other methods which are similar in principle, but use different algorithms to perform the texture coordinate optimization. The method introduced by Hunter and Cohen [70] is based on the modification of the image frequency space. Their approach removes high and low frequency detail to harmonize the overall image frequency range and hence allow compression (scaling down) of the original image data.…”
Section: Texture Simplificationmentioning
confidence: 99%
“…The intuitive idea behind the uniform entropy slice is that we want to select nodes in the tree that balance the information contribution to the overall slice. We are inspired by the Uniform Frequency Images work of Hunter and Cohen [17]. Their model is proposed for image compression; they automatically generate an invertible warping function that downshifts the image's highest spatial frequencies in exchange for upshifting some of its lowest spatial frequencies, producing a concentration of mid-range frequencies.…”
Section: The Uniform Entropy Slicementioning
confidence: 99%