Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction 2022
DOI: 10.1145/3490149.3501327
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Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision

Abstract: Gaming accessibility research for blind or low vision (BLV) communities largely focuses on digital games. There is a need for designers to understand BLV's experience with tabletop games that involve the player's physical interaction. In this study, we investigate BLV individuals' experience with the accessibility of tabletop games. We conducted semi-structured interviews with 15 BLV participants and found four themes that uncovered participants' tabletop gaming experiences: (1) properties of inaccessible game… Show more

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Cited by 6 publications
(22 citation statements)
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“…Accessibility refers to the design of products, services, or environments for all intended audiences, including people with and without disabilities [78]. Inaccessible boardgames mean individual game elements (e.g., a physical board, game pieces, and cards) along the dimensions of text, color, sound, and touch cannot be processed by players who are blind or low vision (hereafter, BLV) [37,62]. For instance, players who are BLV have a difficult time reading Dungeons and Dragons game cards because these cards use a decorative font style designed to highlight the game's fantasy theme.…”
Section: Introductionmentioning
confidence: 99%
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“…Accessibility refers to the design of products, services, or environments for all intended audiences, including people with and without disabilities [78]. Inaccessible boardgames mean individual game elements (e.g., a physical board, game pieces, and cards) along the dimensions of text, color, sound, and touch cannot be processed by players who are blind or low vision (hereafter, BLV) [37,62]. For instance, players who are BLV have a difficult time reading Dungeons and Dragons game cards because these cards use a decorative font style designed to highlight the game's fantasy theme.…”
Section: Introductionmentioning
confidence: 99%
“…For instance, players who are BLV have a difficult time reading Dungeons and Dragons game cards because these cards use a decorative font style designed to highlight the game's fantasy theme. Boardgame rulebooks are also inaccessible [37]. Players who are BLV use online rulebooks, but some rulebooks are not compatible with assistive technologies that translate text to speech (e.g., optical character recognition, a screen reader) [37,90] and this inaccessibility may cause frustrations in BLV players even before the game begins.…”
Section: Introductionmentioning
confidence: 99%
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