2012
DOI: 10.1007/978-3-642-28509-7_15
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Understanding Student Attention to Adaptive Hints with Eye-Tracking

Abstract: Abstract. Prime Climb is an educational game that provides individualized support for learning number factorization skills. This support is delivered by a pedagogical agent in the form of hints based on a model of student learning. Previous studies with Prime Climb indicated that students may not always be paying attentions to the hints, even when they are justified. In this paper we discuss preliminary work on using eye tracking data on user attention patterns to better understand if and how students process … Show more

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Cited by 8 publications
(7 citation statements)
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References 12 publications
(9 reference statements)
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“…This comes from the focus of a workshop series on Personalization Approaches in Learning Environments (PALE) held annually in conjunction with the conference on User Modeling, Adaptation and Personalization (UMAP) over the last five years, which considered the different and complementary perspectives in which personalization can be addressed in learning environments. The scope includes: i) intelligent tutoring systems (Janning et al 2016;Arevalillo-Herráez et al 2014;Arevalillo-Herráez et al 2013;Costa et al 2012), ii) educational recommender systems (Greer et al 2015;Henning et al 2014;Labaj and Bieliková 2013;Manjarrés-Riesco et al 2013;Nussbaumer et al 2012;Roldan et al 2011;Berthold et al 2011;Thai-Nghe et al 2011;Minguillon et al 2011), iii) learning management systems (Tang and Yacef 2015;Chacón-Rivas et al 2015), iv) personal learning environments Berthold et al 2011), v) educational games (Ghergulescu and Muntean 2016;Pentel 2015;Leite et al 2011;Frias-Martinez and Virseda 2011;Muir et al 2011), vi) agent-based learning environments (Dennis et al 2016;Tamayo and Perez-Marin 2012;Ginon et al 2012;Redondo-Hernandez and Perez-Marin 2011), vii) multi-user virtual environments (Ocumpaugh et al 2014), and viii) other ad-hoc approaches (Sawadogo et al 2014;Koch et al 2013). …”
Section: Introductionmentioning
confidence: 98%
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“…This comes from the focus of a workshop series on Personalization Approaches in Learning Environments (PALE) held annually in conjunction with the conference on User Modeling, Adaptation and Personalization (UMAP) over the last five years, which considered the different and complementary perspectives in which personalization can be addressed in learning environments. The scope includes: i) intelligent tutoring systems (Janning et al 2016;Arevalillo-Herráez et al 2014;Arevalillo-Herráez et al 2013;Costa et al 2012), ii) educational recommender systems (Greer et al 2015;Henning et al 2014;Labaj and Bieliková 2013;Manjarrés-Riesco et al 2013;Nussbaumer et al 2012;Roldan et al 2011;Berthold et al 2011;Thai-Nghe et al 2011;Minguillon et al 2011), iii) learning management systems (Tang and Yacef 2015;Chacón-Rivas et al 2015), iv) personal learning environments Berthold et al 2011), v) educational games (Ghergulescu and Muntean 2016;Pentel 2015;Leite et al 2011;Frias-Martinez and Virseda 2011;Muir et al 2011), vi) agent-based learning environments (Dennis et al 2016;Tamayo and Perez-Marin 2012;Ginon et al 2012;Redondo-Hernandez and Perez-Marin 2011), vii) multi-user virtual environments (Ocumpaugh et al 2014), and viii) other ad-hoc approaches (Sawadogo et al 2014;Koch et al 2013). …”
Section: Introductionmentioning
confidence: 98%
“…More specifically, as far as interactions and technological devices are concerned, there are publications on detecting learners' interactions from diverse sources, such as i) observations (Ocumpaugh et al 2014), ii) input devices such as mice (Pentel 2015;Labaj and Bieliková 2013), iii) videocameras (Koch et al 2013;Leite et al 2011), iv) touch gestures (Koch et al 2013), v) social interactions (Lobo et al 2014;Ming and Ming 2012), vi) eye-tracking (Labaj and Bieliková 2013;Muir et al 2011), and vii) physiological sensors (Ghergulescu and Muntean 2016). They also consider diverse technological devices including mobiles (Frias-Martinez and Virseda 2011), tablets (Koch et al 2013) and tabletops (Roldan et al 2011).…”
Section: Introductionmentioning
confidence: 98%
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“…Those results were based on hint display time (duration of time a hint stays open on the screen) as a rough indication of attention. In [13], however, initial results based on the analysis of gaze data from two Prime Climb players suggested that students sometimes pay attention to hints. The results we present here confirm this finding and extend it by presenting an analysis of factors that impact attention.…”
Section: Related Workmentioning
confidence: 99%
“…The third contribution of our work is that we use eye-tracking data to study user attention patterns to the adaptive-hints, an approach not previously investigated in hint-related research. In [13], we presented a preliminary qualitative analysis of eye-tracking data for two students playing Prime Climb, and edu-game for number factorization. In this paper, we extend that work by presenting a more extensive quantitative analysis based on data from 12 students.…”
Section: Introductionmentioning
confidence: 99%