2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2018
DOI: 10.1109/vs-games.2018.8493445
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Understanding Esports as a STEM Career Ready Curriculum in the Wild

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Cited by 25 publications
(18 citation statements)
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“…A survey revealed that players think video games not only train their social (i.e., negotiation) and motor spatial skills, but also their cognitive skills including problem solving and strategy development (Turkay & Adinolf, 2012). These findings have been supported by researchers in esports who describe how players and fans often approach games such as League of Legends in a data-driven and statistical way (Anderson et al, 2018).…”
Section: Introductionmentioning
confidence: 93%
“…A survey revealed that players think video games not only train their social (i.e., negotiation) and motor spatial skills, but also their cognitive skills including problem solving and strategy development (Turkay & Adinolf, 2012). These findings have been supported by researchers in esports who describe how players and fans often approach games such as League of Legends in a data-driven and statistical way (Anderson et al, 2018).…”
Section: Introductionmentioning
confidence: 93%
“…On the other hand, in the literature review, various researches were found in sports and educational sciences, especially on sportsman career planning and management (Sandstedt et al, 2004;Lavallee, 2006;Tyrance, Harris & Post, 2013;Kocadağ, 2017;Ribeiro & Rima, 2019, Wendling et al, 2020. From this point of view, studies investigating career planning and future expectations of esports athletes are very few (Taylor, 2012;Seo, 2016;Salo, 2017;Anderson et al, 2018;Johnson & Woodstock, 2019). Reitman et al (2020) conducted a systematic literature review for esports research worldwide.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Instead, NASEF purposely highlighted a "club" structure. Preliminary research (Anderson, et al, 2018) on the professional and collegiate esports scene revealed a more diverse and complex ecosystem than just competing teams. Figure 2 illustrates the five role categories that comprise the esports community.…”
Section: Interest Opportunities Relationshipsmentioning
confidence: 99%