ASCILITE’s First Virtual Conference. Proceedings ASCILITE 2020 in Armidale 2020
DOI: 10.14742/ascilite2020.0112
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Assessing esport candidacy for critical thinking education

Abstract: Critical thinking in education is mainstream with ever increasing industry support for soft skills and capacity for graduates to solve problems, plan strategy, make decisions and communicate creatively. However, teaching and assessing critical thinking is resource intensive especially when scaling to large remote or online classes. Often, the solutions are bespoke, custom outcomes for a single classroom that are expensive to scale. Commercial computer games and esports may offer a solution. In this paper we ai… Show more

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