2020
DOI: 10.1080/10447318.2020.1724010
|View full text |Cite
|
Sign up to set email alerts
|

Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation

Abstract: Given the increasing popularity of gamified crowdsourcing, the study reported here involved examining determinants of users' continuance intention toward crowdsourcing games, both with longitudinal data and reference to a revised unified theory of acceptance and use of technology (UTAUT). At three time points, data were collected from an online survey about playing crowdsourcing games. Time-lagged regression, cross-temporal correlation, and structural equation modeling were performed to examine determinants of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

3
24
1

Year Published

2021
2021
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 34 publications
(34 citation statements)
references
References 61 publications
3
24
1
Order By: Relevance
“…It is essential to also explore and understand the intention to continue using technology. This includes factors that encourage users to stay loyal and continue using the technology [ 56 , 57 , 58 ]. Companies have invested their resources in the development of technologies based on user needs and requirements.…”
Section: Hypothesis Development and Literature Reviewmentioning
confidence: 99%
“…It is essential to also explore and understand the intention to continue using technology. This includes factors that encourage users to stay loyal and continue using the technology [ 56 , 57 , 58 ]. Companies have invested their resources in the development of technologies based on user needs and requirements.…”
Section: Hypothesis Development and Literature Reviewmentioning
confidence: 99%
“…Taking into account their hedonic characteristics, consumers consider video game platforms as a refuge to forget their everyday stress, to prove their skills and have fun with groups sharing the same pursuit. Users seek experiences with a sense of joy and entertainment (Wang et al, 2020). Through enjoyable content (texts, photos, videos, games, contests, competition between guilds...), they become emotionally involved with the community (Hilvert-Bruce et al, 2018;O'Brien & Toms, 2008).…”
Section: Discussionmentioning
confidence: 99%
“…Farmers will be satisfied if perceived residue retention performance exceeded their expectations, which leads to positive action towards continuous usage of crop residue retention. Several studies based on different models provide anecdotal evidence for satisfaction-continuance intention association, such as ECM, the unified theory of use and acceptance of technology (UTAUT), the technology acceptance model (TAM), and their extended or comprehensive model [44][45][46][47]. In that light, we proposed the following hypothesis: Hypothesis 1 (H1).…”
Section: Development Of Hypothesis 221 Satisfactionmentioning
confidence: 95%