2021
DOI: 10.2478/mmcks-2021-0022
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Consumer engagement in value co-creation within virtual video game communities

Abstract: With the emergence of the gaming industry as the most empowering form of entertainment, video game online communities have become a refuge for many users who are looking to fulfil specific needs, leading them to participate in creating their own experiences. Drawing upon the uses and gratifications theory, this research aims to understand the motivations behind consumer engagement in value co-creation within digital game distribution services (exp. Steam), and how it affects loyalty. To the extent of the autho… Show more

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Cited by 4 publications
(1 citation statement)
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“…According to research, games are the most frequently co-created product with the customer, which is due to the specific nature of these products and their environment (El Afi and Smail, 2021;Hussain et al, 2023). According to Elizabeth (Sanders, 2002) product testing is mainly related to the user experience and their attitudes which are revealed, among other things, by what people say or do.…”
Section: Product Co-creationmentioning
confidence: 99%
“…According to research, games are the most frequently co-created product with the customer, which is due to the specific nature of these products and their environment (El Afi and Smail, 2021;Hussain et al, 2023). According to Elizabeth (Sanders, 2002) product testing is mainly related to the user experience and their attitudes which are revealed, among other things, by what people say or do.…”
Section: Product Co-creationmentioning
confidence: 99%