2018
DOI: 10.3758/s13428-017-1003-6
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Ultrahigh temporal resolution of visual presentation using gaming monitors and G-Sync

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Cited by 19 publications
(12 citation statements)
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References 38 publications
(82 reference statements)
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“…Moreover, other devices have been devoted to collect both triggers and responses from response pads and other devices, while keeping each in sync with the others ( [7] , [25] , 26 , 32] ; see also Trigger Station by BrainTrends Ltd.). To check the timing of visual stimulus presentation, several laboratories have developed in-house routines to monitor accurate timing in exposure time; these rely on instruments (e.g., oscilloscopes, digital amplifiers; e.g., [19] ) that are specific to each lab. Here instead, we present VISTO, a simple but general tool that can be built based on the open source, low cost, and widely available Arduino programming board [6] , and few electronic parts.…”
Section: Methods Detailsmentioning
confidence: 99%
“…Moreover, other devices have been devoted to collect both triggers and responses from response pads and other devices, while keeping each in sync with the others ( [7] , [25] , 26 , 32] ; see also Trigger Station by BrainTrends Ltd.). To check the timing of visual stimulus presentation, several laboratories have developed in-house routines to monitor accurate timing in exposure time; these rely on instruments (e.g., oscilloscopes, digital amplifiers; e.g., [19] ) that are specific to each lab. Here instead, we present VISTO, a simple but general tool that can be built based on the open source, low cost, and widely available Arduino programming board [6] , and few electronic parts.…”
Section: Methods Detailsmentioning
confidence: 99%
“…It is important to note, however, that these between-subjects differences do not conflict with the findings of interest, namely the within-subjects effects of valid versus neutral retro-cues. Indeed, the between-subjects differences in temporal threshold and processing speed are not surprising, because the two parameters have previously been shown to be subject of considerable interindividual variation (see, for example, the individual model curves in Poth and Schneider 2018 and Poth et al 2018 ).…”
Section: Resultsmentioning
confidence: 99%
“…In Experiments 4 A and B, the accuracy and precision of complex visual stimuli in VR developed in Python environments were evaluated with the method used in Experiment 1. Previous studies have shown that the gray-to-gray transitions of LCD have a different temporal resolution due to their slower rise and fall time of luminance change than black-to-white transitions (Poth et al, 2018). Thus, in Experiment 4A, gray-to-gray screen transition tests in which the screen changes from a gray level to a different gray level were conducted to measure the effects of gray-to-gray changes on visual stimulus presentation in VR HMDs.…”
Section: Time Lag Between Auditory and Visual Stimulimentioning
confidence: 99%
“…In Experiments 4A and 6A, we measured the accuracy and precision using only 10-90% gray-to-gray transitions, which are general gray levels for the test (Boher et al, 2007;Liang & Badano, 2006). A previous study has shown that other gray-level transitions such as 30-70% levels have a different temporal resolution for the presentation of visual stimuli on Gaming LCD (Poth et al, 2018). Due to the specific limitation of sensor threshold on BBTK, the luminance changes between 30% and 70% on VR HMDs could not be measured as precisely.…”
Section: Limitationsmentioning
confidence: 99%