1996
DOI: 10.1016/s0167-2681(96)00856-6
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Ultimatums in two-person bargaining with one-sided uncertainty: Demand games

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Cited by 65 publications
(35 citation statements)
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“…Abbink and Herrimann (2011) found that uncertainty led to antisocial behavior. Previous trust experiments similarly show variability and uncertainty lead to lower levels of trust (Croson 1996, Rapoport et al 1996, Kanagaretnam et al 2010). We cannot be certain about the processes that underpin our contradictory findings.…”
Section: Discussionmentioning
confidence: 70%
See 1 more Smart Citation
“…Abbink and Herrimann (2011) found that uncertainty led to antisocial behavior. Previous trust experiments similarly show variability and uncertainty lead to lower levels of trust (Croson 1996, Rapoport et al 1996, Kanagaretnam et al 2010). We cannot be certain about the processes that underpin our contradictory findings.…”
Section: Discussionmentioning
confidence: 70%
“…In ultimatum games, one player transfers a proportion of a reward to a second player, who then decides if both players are allowed to keep their allocations. Where the second player does not know the total size of the reward, the amount offered decreases as uncertainty increases (Croson 1996, Rapoport et al 1996. In trust or investment games, one player transfers an amount to a second player.…”
Section: Introductionmentioning
confidence: 99%
“…Notwithstanding, the predicted fairness (at the Golden Ratio) was shown to account quite nicely for the levels of fairness observed in many ultimatum and CPR games. We have also shown elsewhere [70] that the theory is successful in predicting the results of several variants of the ultimatum game, including a three-person ultimatum game with uncertainty regarding the identity of the responder [14], a modified ultimatum game with varying veto power [7], and an ultimatum game with one-sided uncertainty about the "pie" size [71]. In addition, the theory was shown to yield good predicting of the players' decisions in the prisoner's dilemma game and in the public goods game with punishment (see [72]).…”
Section: Summary and Concluding Remarksmentioning
confidence: 66%
“…A better procedure would be to use PAS, because it is incentive compatible for income models, and modeling wealth effects (required in repeated games analysis) is less challenging than modeling cross-task contamination and portfolio effects. Rapoport et al (1996) experiment with ultimatum games in which the size of the pie is known to the proposer but a random variable with a uniform distribution for the responder. Subjects make multiple decisions as both proposers and responders.…”
Section: Examples Of Experiments On Public Goods and Votingmentioning
confidence: 99%