Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07) 2007
DOI: 10.1109/percomw.2007.120
|View full text |Cite
|
Sign up to set email alerts
|

UbiSettlers--A Dynamically Adapting Mobile P2P Multiplayer Game for Hybrid Networks

Abstract: UbiSettlers is a prototype of a mobile multiplayer game for hybrid networks running on real hardware. It uses dynamic adaptation and topology control mechanisms to deal with problems inherent to ad hoc and wireless infrastructured networks. In particular, a globally consistent view on the game's state is not mandatory. This is facilitated by resolving inconsistencies through appropriate integration into the semantics of the game itself. In addition to that, we focus also on network feedback to integrate changi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0
1

Year Published

2007
2007
2009
2009

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 13 publications
0
1
0
1
Order By: Relevance
“…There exist fewer online multiplayer games for mobile phones due to challenges related to latency, packet loss, and low bandwidth. Some examples of commercial and research mobile online games for mobile phones are Pirates of the Caribbean [2], Samurai Romanesque [3], Tibia Micro Edition [4], UbiSettlers [5], Real Tournament [6], and Knockabout [7]. One of the main challenges when developing multiplayer online games is how to handle network latency.…”
Section: Introductionmentioning
confidence: 99%
“…There exist fewer online multiplayer games for mobile phones due to challenges related to latency, packet loss, and low bandwidth. Some examples of commercial and research mobile online games for mobile phones are Pirates of the Caribbean [2], Samurai Romanesque [3], Tibia Micro Edition [4], UbiSettlers [5], Real Tournament [6], and Knockabout [7]. One of the main challenges when developing multiplayer online games is how to handle network latency.…”
Section: Introductionmentioning
confidence: 99%
“…Este jogo [49] de estratégia em tempo real coloca jogador responsável por administrar uma ilha representada por seu dispositivo pessoal. Nestaé possível erguer edificações, coletar recursos e combater ameaças.…”
Section: A41 Ubisettlersunclassified