Proceedings of the 13th International Conference on Human Computer Interaction With Mobile Devices and Services 2011
DOI: 10.1145/2037373.2037433
|View full text |Cite
|
Sign up to set email alerts
|

Ubiquitous sketching for social media

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
8
0

Year Published

2012
2012
2020
2020

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 9 publications
(8 citation statements)
references
References 24 publications
0
8
0
Order By: Relevance
“…In this task, the interaction is comparable to the one in [1]. Although the sketch in our setting was not posted to an online social networking site, this had no effect on the interaction.…”
Section: Related Workmentioning
confidence: 82%
See 1 more Smart Citation
“…In this task, the interaction is comparable to the one in [1]. Although the sketch in our setting was not posted to an online social networking site, this had no effect on the interaction.…”
Section: Related Workmentioning
confidence: 82%
“…Numerous approaches have successfully employed hybrid ensembles in applications ranging from mobile note-taking support, e.g., ButterflyNet [11], to accessing multi media content via links on paper documents [8], or publishing sketches to a social network [1]. Several approaches thereby aim to mitigate media transitions by overlaying information via projection [9,4] or using unified interaction [4].…”
Section: Related Workmentioning
confidence: 99%
“…Work by Cowan et al [4] investigated making sketching easy to integrate with Facebook through the use of digital pens. They found sketched updates created a deeper social engagement between participants, and were more often commented upon by others.…”
Section: Related Workmentioning
confidence: 99%
“…In 2013, a Game Jam workshop introduced the CHI community to a collaborative, fast-paced method of designing, as currently successfully practiced in game design communities [3]. Inspired by this workshop's reflective session, this year's jam examines the opportunity of utilizing Game Jams as a design research tool.…”
Section: Introductionmentioning
confidence: 99%