2015 IEEE Virtual Reality (VR) 2015
DOI: 10.1109/vr.2015.7223321
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Turbulent motions cannot shake VR

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Cited by 13 publications
(9 citation statements)
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References 30 publications
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“…Furthermore, the VR applications did not induce higher values of nausea (SSQ and FMS) in comparison to the tablet applications. These results seemed somewhat surprising, but other studies investigating VR applications during driving report similar results (Hock et al [28]; Lewis [40]; McGill et al [45]; Soyka et al [64]; Wienrich et al, [4]). Even though higher values of simulator sickness were re-ported previously, a dramatic amount of nausea was not found.…”
Section: Vr Entertainment Experiencementioning
confidence: 78%
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“…Furthermore, the VR applications did not induce higher values of nausea (SSQ and FMS) in comparison to the tablet applications. These results seemed somewhat surprising, but other studies investigating VR applications during driving report similar results (Hock et al [28]; Lewis [40]; McGill et al [45]; Soyka et al [64]; Wienrich et al, [4]). Even though higher values of simulator sickness were re-ported previously, a dramatic amount of nausea was not found.…”
Section: Vr Entertainment Experiencementioning
confidence: 78%
“…As travel context, an autonomous driving scenario was mimicked by the use of a functional driving simulator. A few studies already investigated the impact of VR entertainment in transport systems, but those only showed very short VR sequences and therefore missed the intended context of use (long distance travel) (e. g., Hock et al [28]; Lewis [40]; McGill et al [45]; Soyka et al [64]; Wienrich et al [4]). So far, neither the beneficial nor the detrimental impact on the experience of passengers was addressed in previous research.…”
Section: Discussionmentioning
confidence: 99%
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“…There are a multitude of contextual factors that could contribute to varying attitudes towards usage here, from the nature of the physical environment and proximity/relationship to other passengers, the duration of travel, perceived personal safety within the mode of transport, etc. And there will invariably be cultural effects, with it repeatedly being noted that different cultures often have varying different attitudes and expectations when it comes to socializing with other passengers in-transit (Baseel 2014;Studarus 2018;Smith 2016). Will the person you are seated next to on your long-haul flight resent your immediate escape into the solitude and isolation of an immersive VR experience?…”
Section: Challenge 4: Acceptable Use In Shared Transitmentioning
confidence: 99%
“…Soyka et al [73] as part of the VR-Hyperspace project examined the effect of turbulent motions on VR HMD users in a flight simulator, using an Oculus Rift DK 1 to prototype VR use as an aeroplane passenger as part of an examination of future entertainment options in-flight. They evaluated turbulence/oscillations through three turbulent episodes of 10 seconds, in two virtual motion environments: a virtual aeroplane and a magic carpet ride over tropical islands.…”
Section: Existing Support For Vr Hmd Use In-motionmentioning
confidence: 99%