2019
DOI: 10.1063/1.5085076
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Triggers for cooperative behavior in the thermodynamic limit: A case study in Public goods game

Abstract: In this work, we aim to answer the question-what triggers cooperative behaviour in the thermodynamic limit by taking recourse to the Public goods game. Using the idea of mapping the 1D Ising model Hamiltonian with nearest neighbor coupling to payoffs in game theory we calculate the Magnetisation of the game in the thermodynamic limit. We see a phase transition in the thermodynamic limit of the two player Public goods game. We observe that punishment acts as an external field for the two player Public goods gam… Show more

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Cited by 14 publications
(6 citation statements)
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References 9 publications
(39 reference statements)
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“…γ 0 ≈ 0.579 for r = 3, s = 0, p = 1 and t = 5 as shown in (9) and is independent of T . It should be however, noted that γ 0 does not mark a point of phase transition as neither the magnetization is discontinuous there, nor is it accompanied by any form of divergent susceptibility, as will be seen in Section VI.…”
Section: Cost Susceptibilitymentioning
confidence: 66%
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“…γ 0 ≈ 0.579 for r = 3, s = 0, p = 1 and t = 5 as shown in (9) and is independent of T . It should be however, noted that γ 0 does not mark a point of phase transition as neither the magnetization is discontinuous there, nor is it accompanied by any form of divergent susceptibility, as will be seen in Section VI.…”
Section: Cost Susceptibilitymentioning
confidence: 66%
“…where λ, λ ′ , µ, µ ′ are the transformations to payoffs. These transformations do not alter the Nash equilibrium of game (See appendix of [1,9] for a general proof). Choosing the transformations as…”
Section: B Thermodynamic Limit Of Social Dilemma Gamesmentioning
confidence: 99%
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“…For example, an evolutionary extension of the game enables us to analyse the dynamics of players' behaviour 37 . If the relationships between players form a social network, local interactions of players influence the state of the whole market 37,53 . Results from evolutionary game theory and psychological experiments suggest that reputation and voluntary punishment promote altruistic behaviour in repeated games on social networks 38, [54][55][56][57][58] .…”
Section: Discussionmentioning
confidence: 99%
“…Then it is possible to improve both pay-offs of L and F. 7: What can be said about the situation with many followers and more than one leader [16]? This interesting problem should be studied in future possibly via tools of statistical mechanics that were recently applied to game theory [67][68][69].…”
mentioning
confidence: 99%