2022
DOI: 10.3389/frvir.2021.754511
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Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller

Abstract: It is challenging to provide users with a haptic weight sensation of virtual objects in VR since current consumer VR controllers and software-based approaches such as pseudo-haptics cannot render appropriate haptic stimuli. To overcome these limitations, we developed a haptic VR controller named Triggermuscle that adjusts its trigger resistance according to the weight of a virtual object. Therefore, users need to adapt their index finger force to grab objects of different virtual weights. Dynamic and continuou… Show more

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Cited by 7 publications
(6 citation statements)
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References 73 publications
(89 reference statements)
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“…Several introduced techniques rely on either modifications of air resistance [25,51], elastic properties [45], weight shift [39,50], absolute weight change [7], or both [30]. Most recently, researchers proposed Triggermuscle, a VR controller adapting the resistance of its trigger to simulate differences in virtual weight [43]. While this haptic interface has been shown to successfully convey different weights, the weight illusion did not take effect for several participants -motivating this work on improving the concept through an additional rendering of a virtual weight simulation.…”
Section: Physical Approaches To Weight Simulationmentioning
confidence: 99%
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“…Several introduced techniques rely on either modifications of air resistance [25,51], elastic properties [45], weight shift [39,50], absolute weight change [7], or both [30]. Most recently, researchers proposed Triggermuscle, a VR controller adapting the resistance of its trigger to simulate differences in virtual weight [43]. While this haptic interface has been shown to successfully convey different weights, the weight illusion did not take effect for several participants -motivating this work on improving the concept through an additional rendering of a virtual weight simulation.…”
Section: Physical Approaches To Weight Simulationmentioning
confidence: 99%
“…Adaptive Trigger Resistance During Grasping To provide users with a haptic weight cue while grasping a virtual object (phase 1), we adapt the resistance of the VR controller's trigger button. For this, we use a haptic VR controller identical in construction to Triggermuscle [43] (see Figure 2 (left)). The haptic feedback is informed by how humans modulate their grip forces according to the weight of a grasped object: The heavier a virtual object, the higher the trigger resistance, i.e., the more force needs to be applied to pull the trigger and to prevent the virtual object from falling down.…”
Section: Combining Adaptive Trigger Resistance and Pseudo-hapticsmentioning
confidence: 99%
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