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Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Application 2017
DOI: 10.5220/0006347304510460
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Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects: The Terpsichore Approach

Abstract: Intangible Cultural Heritage is a mainspring of cultural diversity and as such it should be a focal point in cultural heritage preservation and safeguarding endeavours. Nevertheless, although significant progress has been made in digitization technology as regards tangible cultural assets and especially in the area of 3D reconstruction, the e-documentation of intangible cultural heritage has not seen comparable progress. One of the main reasons associated lies in the significant challenges involved in the syst… Show more

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Cited by 44 publications
(25 citation statements)
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References 23 publications
(24 reference statements)
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“…A number of methods have been proposed for motion comparison, indexing, retrieval, and summarization that explicitly deal with dancing, e.g., for modern [4,32], and folk dance [8,30,80], resulting in numerous dance-oriented applications, e.g., dance synthesis, teaching, games, annotation, and the like [101]. For instance, Shiratori et al [89] synthesize dance movements to match given music, Fukayama and Goto [41] use machine learning to generate music-driven dance movements, while Aristidou et al [9] build, in the context of Motion Graphs [62], an LMA-derived motion analysis framework that eliminates potentially problematic transitions and synthesizes style-coherent dance motions.…”
Section: Dance and Intangible Cultural Heritagementioning
confidence: 99%
“…A number of methods have been proposed for motion comparison, indexing, retrieval, and summarization that explicitly deal with dancing, e.g., for modern [4,32], and folk dance [8,30,80], resulting in numerous dance-oriented applications, e.g., dance synthesis, teaching, games, annotation, and the like [101]. For instance, Shiratori et al [89] synthesize dance movements to match given music, Fukayama and Goto [41] use machine learning to generate music-driven dance movements, while Aristidou et al [9] build, in the context of Motion Graphs [62], an LMA-derived motion analysis framework that eliminates potentially problematic transitions and synthesizes style-coherent dance motions.…”
Section: Dance and Intangible Cultural Heritagementioning
confidence: 99%
“…Stavrakis [3] recorded the performances of expert dancers with high-quality motioncaptured data. In addition, some existing projects aiming at archiving and protecting intangible cultural heritages [4], [6], [22] also use Kinect and other multi-modal sensors to acquire the motion data of human dances.…”
Section: Related Work a Motion-captured Datamentioning
confidence: 99%
“…Furthermore, advances in the capture, storage and analysis of intangible heritage (e.g. Doulamis et al 2017;Aristidou et al 2017) are creating large bodies of rich and complex data which now requires effective means of presentation for serious games.…”
Section: Examples Of the Model In Serious Games For Intangible Heritagementioning
confidence: 99%