2018
DOI: 10.1007/s40692-018-0120-2
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A model of heritage content to support the design and analysis of video games for history education

Abstract: In recent years, increasing academic attention has been focused on the educational potential of video games. Serious games for heritage applications have received much interest, and many examples are well documented in the literature. Many frameworks and methodologies have been proposed for how to design serious games, yet there is a lack of guidance for how to embed heritage information in the mechanics and content of these games. There are also many examples of commercial (non-serious) games that contain her… Show more

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Cited by 31 publications
(19 citation statements)
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“…También existen estudios centrados en cuestiones técnicas como el diseño, la producción, el desarrollo de los juegos (Shi et al, 2019;Hanes y Stone, 2019), la evaluación (Borji y et al, 2017).…”
Section: Análisis De Contenidounclassified
“…También existen estudios centrados en cuestiones técnicas como el diseño, la producción, el desarrollo de los juegos (Shi et al, 2019;Hanes y Stone, 2019), la evaluación (Borji y et al, 2017).…”
Section: Análisis De Contenidounclassified
“…Análisis del diseño técnico de videojuegos. (5) (De Lope et al, 2017;De Smale, Kors & Sandovar, 2019;Díaz, 2014;Hanes & Stone, 2019;Maniega, Yànez & Lara, 2011).…”
Section: Estudios Del áMbito Tecnológico (Ver Descripción En Tabla 7)unclassified
“…Screenshots from the MarsU game prototype learning goals. More recently, Hanes and Stone (2018) have proposed using activity theory to design serious games for history education. A digital-based learning game in statistics could serve as a tool for students to interact with samples, creating a bridge between data concepts in an introductory statistics course and sampling activities within the game.…”
Section: Future Researchmentioning
confidence: 99%