2015
DOI: 10.1007/978-3-319-22888-4_24
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Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences

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Cited by 19 publications
(12 citation statements)
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“…Because they did not study skills transfer to a real world visual scanning task, but rather measured performance in the most realistic virtual simulation, it cannot be ruled out that the training simply made the study participants better at 'playing' the simulation. Something similar was seen in Sportillo et al (2015), where the researchers found that study participants wearing HMDs indeed got better at a virtual assembly task, but that this improvement did not translate into better performance on equivalent real world assembly task.…”
Section: Psychomotor Skills Acquisitionsupporting
confidence: 53%
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“…Because they did not study skills transfer to a real world visual scanning task, but rather measured performance in the most realistic virtual simulation, it cannot be ruled out that the training simply made the study participants better at 'playing' the simulation. Something similar was seen in Sportillo et al (2015), where the researchers found that study participants wearing HMDs indeed got better at a virtual assembly task, but that this improvement did not translate into better performance on equivalent real world assembly task.…”
Section: Psychomotor Skills Acquisitionsupporting
confidence: 53%
“…Of the 21 studies 11 measured learning outcomes for study participants using HMDs (Alhalabi, 2016;Gutiérrez-Maldonado et al, 2015;Huang, Churches, & Reilly, 2015;Kahlert, van de Camp, & Stiefelhagen, 2015;Moesgaard et al, 2015;Nomoto et al, 2016;Polcar & Horejsi, 2015;Ragan et al, 2015;Rasheed, Onkar, & Narula, 2015;Ray & Deb, 2016;Sportillo, Avveduto, Tecchia, & Carrozzino, 2015). Learning outcomes are often divided into three domains, namely the cognitive, affective and psychomotor domains (Bloom, Engelhart, Furst, Hill, & Krathwohl, 1956).…”
Section: Selection Processmentioning
confidence: 99%
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“…This is also enhanced by the possibility of mixed reality where a participant in a VR can see their own hands incorporated into the virtual environment (Tecchia et al, 2014;Sportillo et al, 2015). 100 Immersive VR is also being used for automobile testing.…”
Section: Industrial Applications and Designmentioning
confidence: 99%