2000
DOI: 10.1080/001401300184378
|View full text |Cite
|
Sign up to set email alerts
|

Training in virtual environments: transfer to real world tasks and equivalence to real task training

Abstract: Virtual environments (VEs) are extensively used in training but there have been few rigorous scientific investigations of whether and how skills learned in a VE are transferred to the real world. This research aimed to measure and evaluate what is transferring from training a simple sensorimotor task in a VE to real world performance. In experiment 1, real world performances after virtual training, real training and no training were compared. Virtual and real training resulted in equivalent levels of post-trai… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

4
147
1
2

Year Published

2001
2001
2018
2018

Publication Types

Select...
5
3
1
1

Relationship

0
10

Authors

Journals

citations
Cited by 300 publications
(160 citation statements)
references
References 36 publications
4
147
1
2
Order By: Relevance
“…Finally, regarding knowledge transfer from the virtual to the real environment, it is determined by evaluating the patient after several therapy sessions by means of diverse clinical tests (e.g. Fulg-Meyer [15], Box and Block Test [16]) [17]. The clinical tests measure different aspects, for instance, the function and structure of the body and the activities of daily living, among others [18].…”
Section: Introductionmentioning
confidence: 99%
“…Finally, regarding knowledge transfer from the virtual to the real environment, it is determined by evaluating the patient after several therapy sessions by means of diverse clinical tests (e.g. Fulg-Meyer [15], Box and Block Test [16]) [17]. The clinical tests measure different aspects, for instance, the function and structure of the body and the activities of daily living, among others [18].…”
Section: Introductionmentioning
confidence: 99%
“…One benefit of AVGs is they are generally accepted as motivational for children, which in turn might lead to regular play and increased repetition of motor skill practice (Levac et al, 2010). It is largely assumed that this AVG training will lead to real world skill improvement (Rose et al, 2000). However, limited research exists on how motor skills during AVG play may transfer to real world skills.…”
Section: Introductionmentioning
confidence: 99%
“…Alternatively, the possibility exists that virtual worlds simply expose the diversity of responses to highly similar environmental phenomena. In human experiments that focus on the effects of training, subjects can be switched back and forth between virtual and realworld tasks (Rose et al, 2000). Ideally, the virtual condition should provide gains in expertise that are transferrable to the real world analogue task.…”
Section: Spatial Navigationmentioning
confidence: 99%