Abstract:Abstract-In this work we show that haptic feedback in upper limb motor therapy improves performance and generates a lower mental workload. To demonstrate this, two groups of participants (healthy adults and elders with hand motor problems) used a low-cost haptic device (Novint Falcon) and a non-robotic device (Leap Motion Controller). Participants conducted the same rehabilitation task by using a non-immersive virtual environment. Results show significant differences for all participants regarding precision on… Show more
“…Finally, from the recommendations of rehabilitation specialists (G1) emerged issues that highlight the safety features that serve to guide and be considered in the design of VEs. These features are focused on eight emerging topics that coincide with some findings of other studies (see for instance [40,41]). For example, the topic adjusting therapy strategies highlights the permanent modification of the therapy program based on the goals achieved and those to be achieved.…”
The rehabilitation specialists and software developers confirmed the importance of the information contained in the ontology regarding motor rehabilitation of the upper limb. Their recommendations highlight the safety features and the advantages of the ontology as a guide for the effective design of VEs.
“…Finally, from the recommendations of rehabilitation specialists (G1) emerged issues that highlight the safety features that serve to guide and be considered in the design of VEs. These features are focused on eight emerging topics that coincide with some findings of other studies (see for instance [40,41]). For example, the topic adjusting therapy strategies highlights the permanent modification of the therapy program based on the goals achieved and those to be achieved.…”
The rehabilitation specialists and software developers confirmed the importance of the information contained in the ontology regarding motor rehabilitation of the upper limb. Their recommendations highlight the safety features and the advantages of the ontology as a guide for the effective design of VEs.
“…The questionnaire was used in several studies considered in this review. For example, Ramirez-Fernandez and colleagues [ 66 , 162 ] used NASA-TLX to determine the mental workload of patients while they performed a motor hand therapy either using a low-cost robotic device (Novint Falcon haptic device) or the LMC as a gesture sensor. In a study of Hettig et al [ 54 ] NASA-TLX was employed to assess subjective workload in the comparison of four different interaction methods with radiological image data and volume renderings within a sterile environment.…”
Section: Discussionmentioning
confidence: 99%
“…In general, the study suggests that natural user interface systems for gesture control of radiological images using commercial sensors are feasible to enable touchless interactions in sterile clinical environments. Ramirez-Fernandez and colleagues [ 66 ] investigated the LMC in the context of a motor rehabilitation task. Two age groups (healthy adults and elders with hand motor problems) used a low-cost haptic device (Novint Falcon) and the LMC.…”
Section: Discussionmentioning
confidence: 99%
“…The usability of the LMC for stroke rehabilitation was investigated within a 3D virtual environment, created as a 3D game with the Unity engine (Unity Engine, https://unity3d.com (accessed on 9 March 2018)) [ 61 ]. Interactive systems based on the LMC form another promising method for hand rehabilitation, since this approach leads to more fun and commitment [ 62 , 63 , 64 , 65 , 66 ]. This holds particularly in the case of impairments that occur in the early childhood [ 67 ].…”
Modern hardware and software development has led to an evolution of user interfaces from command-line to natural user interfaces for virtual immersive environments. Gestures imitating real-world interaction tasks increasingly replace classical two-dimensional interfaces based on Windows/Icons/Menus/Pointers (WIMP) or touch metaphors. Thus, the purpose of this paper is to survey the state-of-the-art Human-Computer Interaction (HCI) techniques with a focus on the special field of three-dimensional interaction. This includes an overview of currently available interaction devices, their applications of usage and underlying methods for gesture design and recognition. Focus is on interfaces based on the Leap Motion Controller (LMC) and corresponding methods of gesture design and recognition. Further, a review of evaluation methods for the proposed natural user interfaces is given.
“…In et al [19] examined the effects of visual feedback with a mirror on stroke patients' balance ability. The outcome demonstrates benefits of visual feedback from a mirror for improving balance ability during quiet standing on an unstable surface in patients with stroke.…”
Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.
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