2015
DOI: 10.1016/j.asoc.2014.11.010
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TrackGen: An interactive track generator for TORCS and Speed-Dreams

Abstract: TrackGen is an on-line tool for the generation of tracks for two open-source 3D car racing games (TORCS and Speed Dreams). It integrates interactive evolution with procedural content generation and comprises two components: (i) a web frontend that maintains the database of all the evolved populations and manages the interaction with users (by collecting users evaluations and providing access to the evolved tracks); (ii) an evolutionary/contentgeneration backend that runs both the evolutionary algorithm and gen… Show more

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Cited by 17 publications
(15 citation statements)
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References 35 publications
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“…Successive iterations build on the best solutions from previous iterations until the generated result is of good quality. For example, TrackGen [4] used an evolutionary algorithm to produce race tracks for two 3D car racing games, TORCS and Speed-Dreams, ensuring that each generated track had an acceptable length and number of turns. Search-based methods are suitable when rules for generating content are difficult to define explicitly, but an evaluation function for various candidate solutions can be provided to select the most suitable ones.…”
Section: Search-based Pcgmentioning
confidence: 99%
“…Successive iterations build on the best solutions from previous iterations until the generated result is of good quality. For example, TrackGen [4] used an evolutionary algorithm to produce race tracks for two 3D car racing games, TORCS and Speed-Dreams, ensuring that each generated track had an acceptable length and number of turns. Search-based methods are suitable when rules for generating content are difficult to define explicitly, but an evaluation function for various candidate solutions can be provided to select the most suitable ones.…”
Section: Search-based Pcgmentioning
confidence: 99%
“…So far, SB-PCG proved to be successful in several game genres such as platform games [2]- [4], racing games [5]- [8], RPG games [9], strategy games [10], and others [11], [12].…”
Section: Related Workmentioning
confidence: 99%
“…Each user was asked to play a match against a bot with a score limit of 10 points and time limit of 10 minutes. During the match, the player can use either a red or a blue weapons 8 ; human player starts with the blue weapon, while the bot starts with the red one; during the match, the player can switch the weapon anytime; as soon as the player switches the weapon, the bot does the same, so that the player and the bot are never using the same weapon.…”
Section: User Studymentioning
confidence: 99%
“…Later, Risi et al [19] developed a Facebook game, Petalz 3 , that applies interactive evolution to breed procedurally generated flowers. Finally, Cardamone et al [20] introduced TrackGen, a web service that exploits interactive evolution for the procedural generation of tracks for a racing game.…”
Section: Related Workmentioning
confidence: 99%