Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3337723
|View full text |Cite
|
Sign up to set email alerts
|

Automatic generation of tower defense levels using PCG

Abstract: Tower defense is a popular subgenre of real-time strategy game requiring detailed level design and difficulty balancing to create an enjoyable player experience. Because level production and testing are both time-consuming and labor-intensive, we propose and implement a framework to automate the process. We first analyze the three main components, or "building blocks", of the popular tower defense game Kingdom Rush: Frontiers (KRF), i.e. road maps, tower locations and monster sequences. We then automatically c… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0
1

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(2 citation statements)
references
References 12 publications
0
1
0
1
Order By: Relevance
“…Liu, Chaoran, Yue, et al [13] used procedural content generation to create new tower defense game levels to then playtest it autonomously using flat MCTS. Morosan and Poli [14], [15] used evolutionary algorithm to balance different games, like Pacman and StarCraft, using the win-rate as oracle.…”
Section: Related Workmentioning
confidence: 99%
“…Liu, Chaoran, Yue, et al [13] used procedural content generation to create new tower defense game levels to then playtest it autonomously using flat MCTS. Morosan and Poli [14], [15] used evolutionary algorithm to balance different games, like Pacman and StarCraft, using the win-rate as oracle.…”
Section: Related Workmentioning
confidence: 99%
“…Dalam mendesain map untuk game tower defense harus ada 3 elemen standar, yaitu map yang dibuat harus memiliki rute perjalanan musuh dari titik awal menuju titik tujuan, memiliki tantangan yang cukup dari urutan monster yang di spawn, dan dari jenis tower yang dapat dibangun (Du et al, 2019). Proses yang perlu dilakukan saat pembuatan map untuk game tower defense yaitu proses mendesain map itu sendiri, mendesain lokasi setiap tower, mendesain gambar yang digunakan, mendesain rute perjalanan monster, dan melakukan uji coba terhadap map apakah dapat dimainkan atau tidak (Liu et al, 2019).…”
unclassified