2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX) 2017
DOI: 10.1109/qomex.2017.7965657
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Towards subjective quality of experience assessment for omnidirectional video streaming

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Cited by 73 publications
(39 citation statements)
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“…A discussion of QoE issues in the implementation of AR services in big cities with a high density of users is given in [291]. The impact of stalling events in a fully immersive setting involving users watching omnidirectional videos using an HMD is discussed by Schatz et al in [323].…”
Section: A Qoe In Immersive Ar/vr and Mulsemedia Applicationsmentioning
confidence: 99%
“…A discussion of QoE issues in the implementation of AR services in big cities with a high density of users is given in [291]. The impact of stalling events in a fully immersive setting involving users watching omnidirectional videos using an HMD is discussed by Schatz et al in [323].…”
Section: A Qoe In Immersive Ar/vr and Mulsemedia Applicationsmentioning
confidence: 99%
“…In recent years, extensive works have emerged for VQA on omnidirectional video. For subjective VQA, a handful of testbeds were proposed to subjectively rate the content [40] and streaming [28] of omnidirectional video. Additionally, some subjective experiments were conducted in [20,31,39], finding some key factors that have impact on the visual quality of omnidirectional video under different scenes [20,39] and devices [31].…”
Section: Related Workmentioning
confidence: 99%
“…Therefore, it is necessary to study on visual quality assessment (VQA) for omnidirectional video. Most recently, several subjective VQA approaches [20,28,30,31,39,40,47,51] and objective VQA approaches [35,38,41,45,49,50] have been proposed for either omnidirectional image or video. Among these approaches, the impact of some factors on the quality of omnidirectional video were studied, such as display types, coding schemes and sample uniformity under different map projections.…”
Section: Introductionmentioning
confidence: 99%
“…Others have shown significant storage and bandwidth savings by converting the equirectangular representation typically used to store 360°videos to a cube map layout [22], performed QoE-based measurement studies [26], and studied the impact that projection techniques, quantization parameters, and tile patterns may have on the playback experience and resource requirements [11]. The usage of tiles allows for independent encoding of different regions of a frame.…”
Section: Related Workmentioning
confidence: 99%