2019 IEEE Canadian Conference of Electrical and Computer Engineering (CCECE) 2019
DOI: 10.1109/ccece.2019.8861965
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Towards Generating Image Assets Through Deep Learning for Game Development

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Cited by 6 publications
(5 citation statements)
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“…For example, VAE-GAN technology has been used to develop adaptive difficulty levels and game narratives that change based on the player's style and progress, which keeps the gameplay engaging and challenging [6]. Furthermore, by automating part of the content creation process, VAE-GANs reduce the workload on game developers, enabling them to focus on more creative aspects of game design [26]. This technology enhances player engagement and streamlines the development process, allowing for the quicker release of more complex games.…”
Section: Video Game Developmentmentioning
confidence: 99%
“…For example, VAE-GAN technology has been used to develop adaptive difficulty levels and game narratives that change based on the player's style and progress, which keeps the gameplay engaging and challenging [6]. Furthermore, by automating part of the content creation process, VAE-GANs reduce the workload on game developers, enabling them to focus on more creative aspects of game design [26]. This technology enhances player engagement and streamlines the development process, allowing for the quicker release of more complex games.…”
Section: Video Game Developmentmentioning
confidence: 99%
“…In addition, Green et al (2021) proposed a framework generating tutorial text by discovering whether it is effective to win or lose a game. Tilson and Gelowitz (2019) investigated generating image assets for games using unsupervised learning such as GAN and VAE. Volz et al (2018) have generated various levels of Super Mario Bros. using GAN.…”
Section: Business Feedbackmentioning
confidence: 99%
“…One of the most explored creative fields by AI researchers is (video)game design. With respect to GDL, it typically concerns the use of generated images (Tilson and Gelowitz, 2019), characters (Jin et al, 2017), or soundtracks 10 inside games; in these cases, all the conclusions drawn until now are still valid, and no additional considerations are required. However, a growing application is the so-called procedural content generation, where the game scenarios are dynamically generated during game (Liu et al, 2021).…”
Section: Policy Suggestionsmentioning
confidence: 99%