Abstract:Abstract-Recent work has provided tantalizing hints that small amounts of cooperation may actually hurt a group's performance rather than help it. In this paper, we take a systematic look at the value of cooperation. Using a simple cooperative task where agents can act effectively individually but where high levels of cooperation will intuitively lead to better behavior, we investigated when and how cooperation helped overall performance. We systematically varied properties of the environment, e.g., the amount… Show more
“…The cognitive models employed as agents exemplify a hybrid multi-agent system: they are constrained by human memory and communication bandwidth. In recent work, a model, even one of the same Geo Game paradigm (Wang, Sycara, and Scerri 2011), which was not constrained by cognitive architecture, has demonstrated disadvantages of collaboration. This was the case as communication in fully connected networks was moderated according to several non-adaptive strategies.…”
Two information decay methods are examined that help multi-agent systems cope with dynamic environments. The agents in this simulation have human-like memory and a mechanism to moderate their communications: they forget internally stored information via temporal decay, and they forget distributed information by filtering it as it passes through a communication network. The agents play a foraging game, in which performance depends on communicating facts and requests and on storing facts in internal memory. Parameters of the game and agent models are tuned to human data. Agent groups with moderated communication in small-world networks achieve optimal performance for typical human memory decay values, while non-adaptive agents benefit from stronger memory decay. The decay and filtering strategies interact with the properties of the network graph in ways suggestive of an evolutionary co-optimization between the human cognitive system and an external social structure.
“…The cognitive models employed as agents exemplify a hybrid multi-agent system: they are constrained by human memory and communication bandwidth. In recent work, a model, even one of the same Geo Game paradigm (Wang, Sycara, and Scerri 2011), which was not constrained by cognitive architecture, has demonstrated disadvantages of collaboration. This was the case as communication in fully connected networks was moderated according to several non-adaptive strategies.…”
Two information decay methods are examined that help multi-agent systems cope with dynamic environments. The agents in this simulation have human-like memory and a mechanism to moderate their communications: they forget internally stored information via temporal decay, and they forget distributed information by filtering it as it passes through a communication network. The agents play a foraging game, in which performance depends on communicating facts and requests and on storing facts in internal memory. Parameters of the game and agent models are tuned to human data. Agent groups with moderated communication in small-world networks achieve optimal performance for typical human memory decay values, while non-adaptive agents benefit from stronger memory decay. The decay and filtering strategies interact with the properties of the network graph in ways suggestive of an evolutionary co-optimization between the human cognitive system and an external social structure.
“…For instance, in the iterated Prisoner's Dilemma it is also known as the shadow over the future [35], and it was shown to be an environmental component that enables cooperation to emerge. Moreover, other sources of uncertainty, such as uncertain returns have been studied previously, revealing that this uncertainty provides an increase in cooperation [36][37][38][39]. Additionally, [12,40] give a good overview of the effects of uncertainty on climate governance and social dilemmas.…”
“…A common strategy to model uncertainty is to augment the outcome of the cost functions with a stochastic character (Atlas & Decker, 2010;Nguyen, Yeoh, & Lau, 2012). Another method is to introduce additional random variables as input to the cost functions, which simulate exogenous uncontrollable traits of the environment (Léauté & Faltings, 2009Wang, Sycara, & Scerri, 2011). To cope with such a variety, this section introduces the Probabilistic DCOP (P-DCOP) model, which generalizes the proposed models of uncertainty.…”
The field of multi-agent system (MAS) is an active area of research within artificial intelligence, with an increasingly important impact in industrial and other real-world applications. In a MAS, autonomous agents interact to pursue personal interests and/or to achieve common objectives. Distributed Constraint Optimization Problems (DCOPs) have emerged as a prominent agent model to govern the agents' autonomous behavior, where both algorithms and communication models are driven by the structure of the specific problem. During the last decade, several extensions to the DCOP model have been proposed to enable support of MAS in complex, real-time, and uncertain environments.This survey provides an overview of the DCOP model, offering a classification of its multiple extensions and addressing both resolution methods and applications that find a natural mapping within each class of DCOPs. The proposed classification suggests several future perspectives for DCOP extensions, and identifies challenges in the design of efficient resolution algorithms, possibly through the adaptation of strategies from different areas.
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